Events in DSB
Posted: Wed Apr 20, 2011 11:36 pm
I want to make my game hold quests and storyline events, but there seems to be some slight codes I am lacking to make it work 100% how I want.
All movement, inventory, etc needs to be locked, but using dsb_lock_game tends to lock everything even triggers etc
So is there some kind of delay function other then dsb_delay(#, function) cause that seems to only work on functions right?
If not is there something else to use besides lock_game? Something that will do what I am asking but not lock everything. I want everything BUT triggers/call_functions locked.
Now I read that lock and unlock can work on seperate aspects but obviously dsb_lock_game(movement) did not work out other then errors.
All movement, inventory, etc needs to be locked, but using dsb_lock_game tends to lock everything even triggers etc
So is there some kind of delay function other then dsb_delay(#, function) cause that seems to only work on functions right?
If not is there something else to use besides lock_game? Something that will do what I am asking but not lock everything. I want everything BUT triggers/call_functions locked.
Now I read that lock and unlock can work on seperate aspects but obviously dsb_lock_game(movement) did not work out other then errors.