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Creating wallsets

Posted: Tue Apr 26, 2011 6:24 pm
by Gambit37
Besides defining the graphics and assigning them in dsb_make_wallset_ext(), is there anything else to be done to get a wallset to work?

I've done the above but my new "rock2" wallset does not appear as an option in ESB using the test_dungeon, it still only shows "default" and "redfloor". There are no errors when I run DSB. However, if I edit the dungeon.lua and change the level wallsets manually, it shows up fine in the dungeon (wooty! new wallset in DSB!)

EDIT: It shows up after I closed ESB and restarted it. I was previously just reloading the dungeon.lua in the same ESB session -- which suggests it's not reloading the changes in my files?

Re: Creating wallsets

Posted: Tue Apr 26, 2011 6:48 pm
by Gambit37
Next question: How do I change the factor by which distant objects have shading applied? All distant objects are way too bright for my wallset which was deliberately designed to fade to black at a shorter distance (making the atmosphere more claustrophobic.) In RTC it uses a range of 0-255 -- using higher numbers increases the amount of distance shading on far objects.