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Antialiasing and smoother scaling?
Posted: Sat May 07, 2011 3:04 pm
by Gambit37
I was wondering if future versions of DSB might support smoothing/anti-aliasing of scaled images? Stuff does look very pixelly and blocky when viewed at any scale other than 1:1.
Re: Antialiasing and smoother scaling?
Posted: Sat May 07, 2011 8:14 pm
by Sophia
It's authentic!
It wasn't a high priority, admittedly, and the internals of DSB's scaling code are really rather ugly. Still, you're right in that it might be a worthwhile addition, especially if we're going to be making an effort to get other things looking nicer/more "modern."
Re: Antialiasing and smoother scaling?
Posted: Sun May 08, 2011 9:42 pm
by Sophia
After looking at this a bit more, the biggest obstacle here is doors.
DSB doors work like DM (not like RTC) in that they're made up of a base door image plus a decoration, and DSB creates a composition of these images in real time. To ensure that the composite image looks nice, it will require converting the door decoration images to use alpha channels even if the source images didn't, and probably changing the way I do door windows from to a mask color to some kind of alpha channel mask that is subtracted from the door image itself.
It's all doable, but time-consuming and messy, and in all honesty, not something I feel like dealing with at the moment.

Re: Antialiasing and smoother scaling?
Posted: Sun May 08, 2011 10:21 pm
by Gambit37
Cool, there's no hurry on my part, I just throw suggestions on to the forum when I think of them
