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Cursor graphic

Posted: Tue Aug 23, 2011 12:37 pm
by Zed5Duke
Its two cursors arrow and hand which grab items, i foud only how change arrow.

As i remember in Forest of doom was changed both cursors

Btw is there some cursors gallery, resources? Am wish to have both cursors as hand in leather glove with no fingers.

Re: Cursor graphic

Posted: Tue Aug 23, 2011 8:31 pm
by Chaos-Shaman
Hi Zed
If I remember correctly, I too had trouble with it. You have Mouse Arrow and Mouse Hand. I think you just need to replace the graphic for Mouse Hand to change it. It's been a while since I have poked around in RTC. Hope it helps.

Re: Cursor graphic

Posted: Tue Aug 23, 2011 9:30 pm
by linflas

Code: Select all

REPLACE	BITMAP_MOUSE_HAND_AMIGA		FILE=(bitmaps\interface\hand.png)		SIZE=(32,32)	POSITION=(0,0)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(FALSE)
REPLACE	BITMAP_MOUSE_ARROW_AMIGA 	FILE=(bitmaps\interface\arrow.png)	SIZE=(32,32)	POSITION=(0,0)	SCALINGS=(1)	TRANSPARENT=(FALSE)	SHADED=(FALSE)
same with ATARI.

Re: Cursor graphic

Posted: Mon Sep 12, 2011 7:44 am
by Zed5Duke
Where put this code?

btw will you continue Forest of doom?

Re: Cursor graphic

Posted: Mon Sep 12, 2011 11:21 am
by Crash.
This is part of what I am working on. The REPLACE commands should go in the [New - Bitmaps] section of the .txt for the dungeon you are working on, or possibly MOUSE_POINTER goes in the [Graphics - Misc] section if it is a known asset, such as:

[Graphics - Misc]
MOUSE_POINTER.....=(BITMAP_MOUSE_ARROW_PC)

I seem to recall there are some replacements that can be done that are undocumented.

Re: Cursor graphic

Posted: Tue Sep 13, 2011 12:10 am
by linflas
@zed : honestly i've put FOD in stand by. i'm waiting for some better engine such as Csbwin 3d and (most important) enough time to go back into.

Re: Cursor graphic

Posted: Fri Sep 16, 2011 11:45 am
by Zed5Duke
ok thanx

and Csbwin 3d sound interesting, maybe i will try it too

about FoD you could made spin off project, just resize demo with different name it was ok but short