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(fixed) dsb_level_tint

Posted: Sun Mar 18, 2012 9:36 pm
by Gambit37
Where should I put dsb_level_tint commands? If I put them in the dungeon.lua, they are deleted next time I save. And they don't work if I put them in startup.lua. Am confused...

Re: (fixed) dsb_level_tint

Posted: Mon Mar 19, 2012 4:13 am
by Sophia
I somehow broke this.
It'll be fixed in 0.52. Then you can just put them in dungeon.lua and it will remember and save them.
(Eventually there might be a way to edit that in the ESB GUI, but don't hold your breath...)