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(not a bug) Item_action

Posted: Sun May 06, 2012 9:10 am
by Joramun
Hi,

For some reason, item_action didn't work as expected in DM. The goal was to instantly create a firestaff_gem in the mouse hand.
I set it up that way, activated by the amalgam_gembare, with firestaff as an opby (and destroy=true to make sure the hand was free).

I avoided the bug by using a qswapper instead. Might be a problem of sync: the item_action firing before the firestaff in hand is destroyed.

Re: (bug ?) Item_action

Posted: Sun May 06, 2012 7:55 pm
by Sophia
Yes, that's the issue. The opby item is destroyed only after triggers operated by it are handled. This is normally desirable. :)
Using a swap is probably the sanest and most elegant solution.