Doors and wallsets with non-classic sizes
Posted: Fri Jan 04, 2013 9:53 pm
Hello all.
I have one big problem with RTC... I know most of you stopped playing with it and that GG is not developping it anymore, but I believe it's worth sharing this problem and I hope you could help me.
I've been working on Black Crypt graphics for several weeks now, and most recently on the wallsets. After several tries using Whack and some other using RTCWM, I decided to directly pick up all the bitmaps needed to have a full wallset from Black Crypt to have a "real" Black Crypt wallset. However, the size of the walls are not the same in BC and in DM: the front1 wall in RTC is 320x222 while it's about 380x238 in a BC window resized to fit in the game window of RTC.
Anyway, I succeeded in building coherent walls to get a real BC feeling (on that point, I had to test the X-Y positions of each wall many times before succeeding... I still don't understand how it works...).
My real problems appeared when doing the doors and the doorbuttons. I believe that RTC does not support doors (and doorframes) having differents sizes than the classic ones (192x176): the perspective on front2 and front3 distances goes wrong and no matter what size is the door, on side1 and side2 views, it's always stuck to the wall in front of the player. Making the side1 and side2 options for the doorframes useless...
Same for the doorbuttons: I think that if the wallset does not have the classic size, the buttons are wrongly placed on either side of the door no matter what X-Y offsets you put.
I built a short RTC test dungeon in order to help you understand -and clearly see- my problems. You'll find this .RTC in the following .7z file, along with the source .txt file and the .png files needed to compile it (BC level 13 walls). The link will die in two weeks, so if an admin wants to make a backup link here, do not hesitate.
https://www.wetransfer.com/dl/JHvPX3Tm/ ... 2d3731833f
[Backup Link] Download file BC13_Test.7z from this shared OneDrive in the Custom Dungeons folder.
If anyone used non-classic sized wallsets or doors with success, I need some words of help (and hope) because the solution I'm thinking about now is very complex...
I have one big problem with RTC... I know most of you stopped playing with it and that GG is not developping it anymore, but I believe it's worth sharing this problem and I hope you could help me.
I've been working on Black Crypt graphics for several weeks now, and most recently on the wallsets. After several tries using Whack and some other using RTCWM, I decided to directly pick up all the bitmaps needed to have a full wallset from Black Crypt to have a "real" Black Crypt wallset. However, the size of the walls are not the same in BC and in DM: the front1 wall in RTC is 320x222 while it's about 380x238 in a BC window resized to fit in the game window of RTC.
Anyway, I succeeded in building coherent walls to get a real BC feeling (on that point, I had to test the X-Y positions of each wall many times before succeeding... I still don't understand how it works...).
My real problems appeared when doing the doors and the doorbuttons. I believe that RTC does not support doors (and doorframes) having differents sizes than the classic ones (192x176): the perspective on front2 and front3 distances goes wrong and no matter what size is the door, on side1 and side2 views, it's always stuck to the wall in front of the player. Making the side1 and side2 options for the doorframes useless...
Same for the doorbuttons: I think that if the wallset does not have the classic size, the buttons are wrongly placed on either side of the door no matter what X-Y offsets you put.
I built a short RTC test dungeon in order to help you understand -and clearly see- my problems. You'll find this .RTC in the following .7z file, along with the source .txt file and the .png files needed to compile it (BC level 13 walls). The link will die in two weeks, so if an admin wants to make a backup link here, do not hesitate.
https://www.wetransfer.com/dl/JHvPX3Tm/ ... 2d3731833f
[Backup Link] Download file BC13_Test.7z from this shared OneDrive in the Custom Dungeons folder.
If anyone used non-classic sized wallsets or doors with success, I need some words of help (and hope) because the solution I'm thinking about now is very complex...