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Timed quests or missions?
Posted: Sun Mar 10, 2013 4:29 pm
by Gambit37
Can I do timed quests in DSB? Either an entire game, or a small in-game mission?
Re: Timed quests or missions?
Posted: Sun Mar 10, 2013 8:11 pm
by Sophia
Well, you can send a message that triggers something some huge number of ticks into the future, but I assume you want something a bit more fancy and automatic than that.
In which case, no, at present, DSB doesn't support that.
Re: Timed quests or missions?
Posted: Sun Mar 10, 2013 8:22 pm
by Gambit37
Actually, a long-delayed action may be all I need to do what I'm thinking. I'll experiment.

Thanks.
Re: Timed quests or missions?
Posted: Sun Mar 10, 2013 8:53 pm
by Sophia
Another option would be for me to add a sys_ function that ticks once every real-time second.
Then you could implement whatever sorts of timers or whatever else you wanted, from that.
Re: Timed quests or missions?
Posted: Sun Mar 10, 2013 9:03 pm
by Gambit37
Oooh, that would be even betterererer!
