DSB Version 0.58
Posted: Tue Oct 08, 2013 12:54 am
What's new:
- CSB for DSB!
- Added sys_monster_enter_level (and a monster_level_info table) to emulate only allowing certain monsters
- Added functionality to trigger_controller to duplicate and/or gates
- Increased maximum spawn queue size so CSB will work properly
- Added option to only draw a single wallitem per wall (required for direct ports of FTL DM/CSB)
- Monster generators can now be given a maximum number of activations
- Added option for triggers that are opby_party_carry to trigger when the thing is not carried
- Added off trigger for triggers that only fire when their opby moves off of them
- Added "take_release_only" exvar for item holders to only be triggered by clicks that take or release items
- Added TARGET_FILENAME for CSB-style party exporting
- Added support for shading_info in each individual object arch
- Fixed anti-fire to correspond to the latest research about CSBwin
- Fixed monsters sometimes turning one direction and then quickly moving a different one
- Fixed monster ranged attacks being somewhat overpowered compared to DM
- Teleporters now queue when trying to teleport monsters to an occupied space
- Made monsters not quite so eager to blast down doors
- Made iron keys a bit easier to see on the floor; they are about as visible as in FTL DM now
- Fixed an error that caused some custom doors to be drawn improperly
- Fixed a crash when saving a dungeon containing a large number of unused champions
- Fixed various bugs in handling the number of experience points given
- Fixed subtle monster AI bugs that made some puzzles in CSB far too difficult
- Fixed an AI bug that sometimes made monsters attack too rapidly
- Added a better fusing Chaos sequence
- ESB now supports setting the subskills of champions directly
- Shooters set to shoot from their tile will now shoot items anywhere on the tile
- A reset message will now change the target of special-target objects (qswapper etc.)
- Added a counter editor to ESB
Download it here
- CSB for DSB!
- Added sys_monster_enter_level (and a monster_level_info table) to emulate only allowing certain monsters
- Added functionality to trigger_controller to duplicate and/or gates
- Increased maximum spawn queue size so CSB will work properly
- Added option to only draw a single wallitem per wall (required for direct ports of FTL DM/CSB)
- Monster generators can now be given a maximum number of activations
- Added option for triggers that are opby_party_carry to trigger when the thing is not carried
- Added off trigger for triggers that only fire when their opby moves off of them
- Added "take_release_only" exvar for item holders to only be triggered by clicks that take or release items
- Added TARGET_FILENAME for CSB-style party exporting
- Added support for shading_info in each individual object arch
- Fixed anti-fire to correspond to the latest research about CSBwin
- Fixed monsters sometimes turning one direction and then quickly moving a different one
- Fixed monster ranged attacks being somewhat overpowered compared to DM
- Teleporters now queue when trying to teleport monsters to an occupied space
- Made monsters not quite so eager to blast down doors
- Made iron keys a bit easier to see on the floor; they are about as visible as in FTL DM now
- Fixed an error that caused some custom doors to be drawn improperly
- Fixed a crash when saving a dungeon containing a large number of unused champions
- Fixed various bugs in handling the number of experience points given
- Fixed subtle monster AI bugs that made some puzzles in CSB far too difficult
- Fixed an AI bug that sometimes made monsters attack too rapidly
- Added a better fusing Chaos sequence
- ESB now supports setting the subskills of champions directly
- Shooters set to shoot from their tile will now shoot items anywhere on the tile
- A reset message will now change the target of special-target objects (qswapper etc.)
- Added a counter editor to ESB
Download it here