Hi-res graphics in RTC
Posted: Thu Jan 16, 2014 2:03 pm
Hi,
I'd like to start building a more state-of-the-art DM-game, that is not limited to graphics resolution from 1987, for example 1024x600 or 1280x720 pixel total screensize.
Is it possible, using RTC, to implement a wallset (and all the other stuff) in a higher resolution? I know it does accept 24-bit graphics, which I like. As is see things, there is the option to define X and Y positions of all kinds of gfx in the editor. So, I believe, one could redesign everything with it (which would be a lot of work). Has anybody ever tried to do that?
I'd like to start building a more state-of-the-art DM-game, that is not limited to graphics resolution from 1987, for example 1024x600 or 1280x720 pixel total screensize.
Is it possible, using RTC, to implement a wallset (and all the other stuff) in a higher resolution? I know it does accept 24-bit graphics, which I like. As is see things, there is the option to define X and Y positions of all kinds of gfx in the editor. So, I believe, one could redesign everything with it (which would be a lot of work). Has anybody ever tried to do that?