[MOD] Castle Ringfort
Posted: Sun Apr 13, 2014 8:27 pm
Hi there.
I am proud to announce, that I've finally released my first LoG mod: CASTLE RINGFORT.
http://www.nexusmods.com/grimrock/mods/374/?
"You were caught by the guards of Lord Beringar..."
It's maybe interesting for all those, who are waiting impatient for the release of Grimrock II, but think One Room Round Robin 2 is a too big challenge...
This is a mid sized dungeon with not that much levels and moderate playtime - but as much excitement as possible on all corridors. Included is a bunch of additional props and creatures (some well known, some really new!) - and most notably the latest monster designed by the famous Leki.
Also remarkably, that the progress of the game is different depending on how experienced your choosen party is. Moreover focus was on creating an atmospheric setup - and on storytelling: beside the usual "find your way"-quest there is also an intrigue to uncover and an optional special-task.
I hope you will enjoy it.
BE PREPARED: In that mod I am giving no clue how to cast spells or to brew potions. Players have to be familiar with the magic system of "Grimrock"...
I am proud to announce, that I've finally released my first LoG mod: CASTLE RINGFORT.
http://www.nexusmods.com/grimrock/mods/374/?
"You were caught by the guards of Lord Beringar..."
It's maybe interesting for all those, who are waiting impatient for the release of Grimrock II, but think One Room Round Robin 2 is a too big challenge...
This is a mid sized dungeon with not that much levels and moderate playtime - but as much excitement as possible on all corridors. Included is a bunch of additional props and creatures (some well known, some really new!) - and most notably the latest monster designed by the famous Leki.
Also remarkably, that the progress of the game is different depending on how experienced your choosen party is. Moreover focus was on creating an atmospheric setup - and on storytelling: beside the usual "find your way"-quest there is also an intrigue to uncover and an optional special-task.
I hope you will enjoy it.
BE PREPARED: In that mod I am giving no clue how to cast spells or to brew potions. Players have to be familiar with the magic system of "Grimrock"...