Tower of Chaos 3.3 - Bugs or magic?
Posted: Wed Dec 30, 2015 11:12 am
Hi,
For few days I am playing the Tower of Chaos, version 3.3. Downloaded from http://dmweb.free.fr/?q=node/1484, playing under Linux, using Paul R Stevens newest Linux-based CSBwin.
The fun of making my maps alone and having no hints in internet is a great feeling, like the first Dungeon Master times in the late 80ties.
But here by making maps I have found mistakes, I think - or maybe "unexpected" teleporters. So far I am on the levels with the gardens, so I will try to describe the places where it seems paths/rooms should not exist - because "on the other side" where I went before due to coordinates there should be a wall.
1. Garden1: The place in the garden with the plate (which triggers the birth of screamers few steps behind). From the plate going straight till the end of this path there are 7 steps (=8 spaces). OK. But when I take the path to the castle, and then go clockwise (left) around the castle, this path overlaps with the path (and the walls) before. (Sorry I cant post a map here, I write the map in an OpenOffice-Table sheet). So again, starting from the plate :
(since I dont have any compass yet, I assume "east" is the direction to the castle)
- Path1 (screamers): Plate - E - E - E - E - E - E - E - E (End). All around are walls, the 7th and 8th space is broader to the right, ie "south")
- Path 2 (to the castle): Plate - S - S - S - E - S - S - E - E - E - E - E - E (standing in front of the castle). When now I would go N, after 3 or 4 steps I should be stopped by the southern wall of the last space of the previous path, - but I can continue to the corner of the castle...
OK, here I could assume a teleporter somewhere on the 2nd path, but:
2. Outside Castle, entrance to the Oitu-Room: Actually the entrance not to the (first) Oitu-room, but the entrance to the empty hall before ("south-west" corner of the castle, near the bread).
I enter "west" (W) and stand in the door. Then again W so I am in the room. Then I turn left and go the corridor to the oitus (S - E). And the room after E (and the following if I continue S) has (have) a wall on both sides - while the walls to the left (going to oitus) should overlap with the way outside (between castle and the stone-room I entered)??
3. Norhern garden: After firebombing the wooden door I make 6 steps forward (N N N N N N ), turn left, go 3 steps (W W W), turn left again, 2 steps (S S), turn right, 1 step (W), turn left, open door (3 screamers inside the room). And due to my maps already before entering the room the space I am overlaps with the norht-west walls of the "Miscellany" and with the former part of the dungeon where there lie the "eastern" bones.
I hope someone has a map and you can check it.
Phenomenon of disappearing monsters: Garden / Rooms:
1. When fighting the oitus I used the tactic to let one oitu out their room (door closes then), and run back thru the corridors to the room I mentioned before. Here, when I LEAVE the room to outside, the oitu does not follow me. When I enter (just so I stand in the door) I can see it. After few times of "step-in-and-out-and-in" - thr oitu is gone!!! I can go back to the oitu room, and dont meet him on the way? Any explanation? Oitu teleporting?
2. The same in the northern garden: The two ghosts (skulls) followed me from the room with the teleporter in the middle. I run back (always seeing them) to the corridor I mentioned above (after the firebombed wooden door). The ghosts entered the corridor only by one step, not further. After a while and my step-back- and - forth: they were gone? I ran after then into the garden area (faster as they usually move) - and no trace of them...
For few days I am playing the Tower of Chaos, version 3.3. Downloaded from http://dmweb.free.fr/?q=node/1484, playing under Linux, using Paul R Stevens newest Linux-based CSBwin.
The fun of making my maps alone and having no hints in internet is a great feeling, like the first Dungeon Master times in the late 80ties.
But here by making maps I have found mistakes, I think - or maybe "unexpected" teleporters. So far I am on the levels with the gardens, so I will try to describe the places where it seems paths/rooms should not exist - because "on the other side" where I went before due to coordinates there should be a wall.
1. Garden1: The place in the garden with the plate (which triggers the birth of screamers few steps behind). From the plate going straight till the end of this path there are 7 steps (=8 spaces). OK. But when I take the path to the castle, and then go clockwise (left) around the castle, this path overlaps with the path (and the walls) before. (Sorry I cant post a map here, I write the map in an OpenOffice-Table sheet). So again, starting from the plate :
(since I dont have any compass yet, I assume "east" is the direction to the castle)
- Path1 (screamers): Plate - E - E - E - E - E - E - E - E (End). All around are walls, the 7th and 8th space is broader to the right, ie "south")
- Path 2 (to the castle): Plate - S - S - S - E - S - S - E - E - E - E - E - E (standing in front of the castle). When now I would go N, after 3 or 4 steps I should be stopped by the southern wall of the last space of the previous path, - but I can continue to the corner of the castle...
OK, here I could assume a teleporter somewhere on the 2nd path, but:
2. Outside Castle, entrance to the Oitu-Room: Actually the entrance not to the (first) Oitu-room, but the entrance to the empty hall before ("south-west" corner of the castle, near the bread).
I enter "west" (W) and stand in the door. Then again W so I am in the room. Then I turn left and go the corridor to the oitus (S - E). And the room after E (and the following if I continue S) has (have) a wall on both sides - while the walls to the left (going to oitus) should overlap with the way outside (between castle and the stone-room I entered)??
3. Norhern garden: After firebombing the wooden door I make 6 steps forward (N N N N N N ), turn left, go 3 steps (W W W), turn left again, 2 steps (S S), turn right, 1 step (W), turn left, open door (3 screamers inside the room). And due to my maps already before entering the room the space I am overlaps with the norht-west walls of the "Miscellany" and with the former part of the dungeon where there lie the "eastern" bones.
I hope someone has a map and you can check it.
Phenomenon of disappearing monsters: Garden / Rooms:
1. When fighting the oitus I used the tactic to let one oitu out their room (door closes then), and run back thru the corridors to the room I mentioned before. Here, when I LEAVE the room to outside, the oitu does not follow me. When I enter (just so I stand in the door) I can see it. After few times of "step-in-and-out-and-in" - thr oitu is gone!!! I can go back to the oitu room, and dont meet him on the way? Any explanation? Oitu teleporting?
2. The same in the northern garden: The two ghosts (skulls) followed me from the room with the teleporter in the middle. I run back (always seeing them) to the corridor I mentioned above (after the firebombed wooden door). The ghosts entered the corridor only by one step, not further. After a while and my step-back- and - forth: they were gone? I ran after then into the garden area (faster as they usually move) - and no trace of them...