Annoyance-reducing tips (Contains spoilers!)
Posted: Wed Sep 13, 2017 2:55 am
I noticed a method in Dungeon Master 2 of bypassing or ignoring some of the puzzles and annoyances without using an editor. They all involve the scout minion and, as a result, can't be used in RTC. They are:
Jay.
- Some monsters do not strike a scout minion unless you occupy the same space, leaving you with one less front if you are adjacent to (but not sharing) a square with one. These monsters are:
- Bats (Cave and Roof)
Thicket thieves (Thicket)
Wolves (Thicket)
Mummies (Inside)
Ghosts (Inside)
Tiger Striped Worms (Cave)
Dru Tan (Cave)
There may be more, but I can't think of any off the top of my head.
When you enter Skullkeep Castle after unlocking the door using the Clan Key, summon a scout (This will get old pretty soon!) minion and position it under the final door BEFORE YOU TRIGGER THE EYE. Save your game, cast an Aura of Speed spell upon yourself and quickly attract the eye's attention, then spam-step in the direction of the three doors until you get bruises from bumping into a wall. If you get them from iron gates, reload and try again.
In the location just past the boiler room, where you find a second scout map, can be bypassed by summoning a scout, moving it to the area just in front of the ZO shooter, avoiding the pressure pad, and casting your own ZO spell. Zap! Instant (Pun incoming!) zo-pit zone!
The above tactic can be used again in the REFLECTOR PRACTICE room. Summon a scout, move it in front of the FUL shooter, and BOOM! All four pits gone in one fell blast! - Bats (Cave and Roof)
Jay.