Changes to the battle system?
Posted: Mon Jan 07, 2019 6:11 pm
Hello!
The last area I'd like to play around with before my mini-release is the battle system.
I'd like to ask if these changes to the battle system are possible and what the best way to approach them would be.
A few of them I've seen discussed in the forum already, but maybe some new developments happened in the last years.
1) Instead of choosing an attack method, pressing the action button immidiately executes an attack
Basically Eye of the Beholder-style combat. The underlying attack method would probably be the same for all weapons, so they only attack with their standard attack power, modified by strength.
2) Attack FX
After pressing the action button, I'd like an attack graphic (or animation) to be displayed in the viewport, depending on the weapon category used.
Imagine something called gfx.sword_swoosh or gfx.mace_whoomp
3) Hit Pose/FX and damage display on monsters
After the monster got hit, it'd be great if it went into a brief 'ouch' pose, with the damage numbers displayed on top of it (not above the action buttons).
4) Windup pose before monsters attack
An indication before the monster's attack would be great (to enable players to evade better), preferably with a custom duration.
5) And lastly, a highter hit chance when attacking
I'd like to modify the attack in a way that almost never misses, or at least very seldomly. So far, I have maxed out luck, but I still feel like I miss quite often.
I have a few more, but these are the most important ones.
Thanks a lot!
The last area I'd like to play around with before my mini-release is the battle system.
I'd like to ask if these changes to the battle system are possible and what the best way to approach them would be.
A few of them I've seen discussed in the forum already, but maybe some new developments happened in the last years.
1) Instead of choosing an attack method, pressing the action button immidiately executes an attack
Basically Eye of the Beholder-style combat. The underlying attack method would probably be the same for all weapons, so they only attack with their standard attack power, modified by strength.
2) Attack FX
After pressing the action button, I'd like an attack graphic (or animation) to be displayed in the viewport, depending on the weapon category used.
Imagine something called gfx.sword_swoosh or gfx.mace_whoomp
3) Hit Pose/FX and damage display on monsters
After the monster got hit, it'd be great if it went into a brief 'ouch' pose, with the damage numbers displayed on top of it (not above the action buttons).
4) Windup pose before monsters attack
An indication before the monster's attack would be great (to enable players to evade better), preferably with a custom duration.
5) And lastly, a highter hit chance when attacking
I'd like to modify the attack in a way that almost never misses, or at least very seldomly. So far, I have maxed out luck, but I still feel like I miss quite often.
I have a few more, but these are the most important ones.
Thanks a lot!