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[Custom Dungeon] [Parlous Dungeon] Bugs

Posted: Thu May 30, 2002 11:24 pm
by beowuuf
You mention some bugs in your game - check out my hex manual, it will explain at least three things you mentioned:

a) worm bug - you need to change a byte
b) pit crash on chaos level (basically pits have to go somewhere if a champion dies on them, and the dragon level beheath is smaller!)
c) laucher problem - you need to have the correct trigger hex and also make sure dmuter hasn't gotten rid of your hex behind your back!

Re: [Custom Dungeon] [Parlous Dungeon] Bugs

Posted: Fri May 31, 2002 2:31 am
by Christopher
Thanks beowuuf. I already knew how to fix the worm problem, I just decided not to. I'm not good with figuring out hex stuff, the launcher seems to always want to change into another wall object, or make other wall objects into launchers. There was only one place I wanted a launcher so it wasn't a big deal to not have it (considering I used up the wall object limit). As for the pits on Chaos level, the ones I have trouble with are the death pits which teleport the heros at the same pit they fell in. While I tested it, the two front heros always died and then the game would freeze. Oh well, those pits were ment to end the game so in a way I guess they work. I'm only a tyro or neophyte when it comes to making dungeons, still I hope it was fun for you to play (assuming you've played it).

Re: [Custom Dungeon] [Parlous Dungeon] Bugs

Posted: Fri May 31, 2002 5:46 pm
by beowuuf
lol, fraid not, stuck in mexico far from DM, just wanted to see what the dungeon was about so read the text file!
Soemthing to look forward to when i get back...