For fullscreen renderers with game_draw=true, if the player is viewing an inventory, the game view switches to dungeon view when the renderer is displayed, then switches back to inventory view when the renderer is exited. This kinda breaks the idea that the renderer is a "popup" over the previous view.
Any chance this could be fixed so that the fullscreen renderer doesn't change what's displayed "behind" it?
(done) Minor issue with fullscreen renderers
Moderator: Sophia
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- Sophia
- Concise and Honest
- Posts: 4240
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
Re: (done) Minor issue with fullscreen renderers
This is actually by design, because I had a different concept for how the game view showing up should work-- at the time I thought that it would work like the "ZZZ" button where it's desirable to always pop back to the game view.
However, I see the logic behind your way, too. So I'm not going to change the default behavior but for 0.76 I will add a keep_viewmode option. If you set this to true along with game_draw it will remember which view mode you were in and draw the fullscreen renderer accordingly.
However, I see the logic behind your way, too. So I'm not going to change the default behavior but for 0.76 I will add a keep_viewmode option. If you set this to true along with game_draw it will remember which view mode you were in and draw the fullscreen renderer accordingly.