Bet I've got you attention with that title.
Anyway just a question to the poeple that know. Could Conflux be ported over to RTC?
[RTC] Conflux
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Re: [RTC] Conflux
I very much doubt it.
RTC has limits on the number of objects (including mechanics), custom additions (including graphics and sound), and other possible limitations.
Given the size and complexity of Conflux, I’m not sure it could be done.
Adamski got an incredible amount out of the engine in Underworld Dreams and pushed it to the limit, but Conflux might be another story.
RTC has limits on the number of objects (including mechanics), custom additions (including graphics and sound), and other possible limitations.
Given the size and complexity of Conflux, I’m not sure it could be done.
Adamski got an incredible amount out of the engine in Underworld Dreams and pushed it to the limit, but Conflux might be another story.
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- Paul Stevens
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Re: [RTC] Conflux
Not even close. Conflux has thousands of lines ofCould Conflux be ported over to RTC?
specialized scripts that extend the engine's mechanics.
I think there was a thought of porting Conflux to DSB. I am not
sure what became of that thought, but it probably turned out
to be too difficult to be worth the effort.
- Gambit37
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Re: [RTC] Conflux
RTC couldn't handle it, but Conflux in DSB might be possible and would be quite something! But I don't think anyone is crazy enough to attempt it...