Resource usage of the various platforms/clones
Posted: Sun May 17, 2020 5:52 pm
Heyho,
I'm not sure where to post this since it is more or less a comparison of all the engines.
I played (at least for a while):
Conflux (CSBwin)
quite a few RTC dungeons
and pretty sure I tried out DSB at some time, too
What always surprises me is this: how much processing resource RTC uses. (And how much dungeons are still built using it considering it hasn'tbeen supported for quite some time now - I guess the editor is the easiest to use?) Conflux III is a huge dungeon after all, but playing that, my laptop doesn't even get warmer, while as soon as starting RTC - even with the tiny test sets - all my four cores go from about 30°C to at least 60°C and the graphics core gets even hotter.
Has anyone else observed this (probably)? Maybe it has already been discussed before? If not, does anyone have an idea how such a seamingly lean program can be that voracious? Since there is no more support, of course there's nothing to be done about it, but if I ever get to dungeon designing, I know I'll try one of the other editors first (probably ESB, since Sophia seems to do a thorough job of keeping it up to date).
I'm not sure where to post this since it is more or less a comparison of all the engines.
I played (at least for a while):
Conflux (CSBwin)
quite a few RTC dungeons
and pretty sure I tried out DSB at some time, too
What always surprises me is this: how much processing resource RTC uses. (And how much dungeons are still built using it considering it hasn'tbeen supported for quite some time now - I guess the editor is the easiest to use?) Conflux III is a huge dungeon after all, but playing that, my laptop doesn't even get warmer, while as soon as starting RTC - even with the tiny test sets - all my four cores go from about 30°C to at least 60°C and the graphics core gets even hotter.
Has anyone else observed this (probably)? Maybe it has already been discussed before? If not, does anyone have an idea how such a seamingly lean program can be that voracious? Since there is no more support, of course there's nothing to be done about it, but if I ever get to dungeon designing, I know I'll try one of the other editors first (probably ESB, since Sophia seems to do a thorough job of keeping it up to date).