Ffuzzy Logik's Dungeon Master
Posted: Fri Jul 22, 2022 11:43 pm
Good night dear dungeon lurkers...
I'd just post here my "mod" of Dungeon Master.
Using some of the many informations stored around here I'd like to make some "rework" of this fantastic old game.
I don't master all the tools are here but managed to do some of the things I'd like to. I'll multi-post a bit to make reading more easy. The first for prenetation of the mod, the second for the links and third for "things I'd like to do".
At the moment I'm writing, I not far to finish the first tests in game and correct some mistakes (push button who triggers more than one time and forget to place graphics on a keyhole...).
What was modded in this "Dungeon Master" and what's quite the same ?
What's quite the same :
=> Game mechanics are the same, few changes on experience weapon and spells (time recovery, experience given by action, damage)
=> I think 75% of the dungeon is the same. As my skills to use the tool is limited and testing makes it hard, I didn't change "that many" things in some parts of the dungeon.
What's changed :
=> Dungeon itself : Its quite the same : more you do deep in dungeons, less there's space left so I kept the original dungeon with only few modifications but more hidden things to find...
=> Graphics : We're still on "DM" style but I re-used many of other graphics done by other games and modders + some modifications. I don't "own" them so if someone want the graphics I re-used to be deleted, tell me. For the one I"ve made, you can use at free will (but not sold them). You can say thanks if you use them for your mod - that will be appreciated.
- Creatures have been reworked, I still had difficulties with colours (I'd like to use "orange" for stuff so it makes hard to use the palette decently) ; I'm just not fond of my "slime devil" and "ruster" (IDK how to give him an "attack" frame)
- All items have been reworked ; some new ones and some "unused" have been used to make keys... I hope I've not made mistakes with keys...
- Few changes in decorations. I noticed a "bug" for some buttons, when you click on them its replaced by a shadow isn't at the same place (but I haven't changed this graphic... so I don't know where it come from)
- All heroe's faces were changed... Some "problems" of look can be seen on mirrors because I'd like to use "one more grey" but in game I hope the heroes are decent ?
=> Creatures : Mostly the same but few changes, the game is harder (really harder but I don't think insanely hard for experienced DM players). I hope the new things will still make the game intresting for some of them.
=> Stuff (weapons and other) : Graphics are changed but not the number or each of them (out of "unused ones"). Weapons are globally "weaker" so it increases difficulty and you'll have harder time to find good stuff. I hope I didn't "hide too much" things ? But searching for items is something who can be intresting. I found the original game a bit "generous" at start and so "finding items" wasn't important "enough".
=> Spells : All spells changed (I just changed the receptis "the runes" used for spells) but only two spells were really replaced (the second light spell and the darkeness spell). You can now make "blob poison" spell and "bomb spell". I changed mana costs and difficulty too. It will be more harder to train magic.
=> Difficulty and "hidden part" : There will be some "room of fighting" placed on the map. Zombie's room at "start", Worm room and the last near the end... They will be "quite challenging" in my opinion, be prepared to fight. Monster's health have been increased but I didn't changed many other things.
I tested (not to the end because I corrected some bugs and restart then...) so as its the first release it might still stand some bugs here and there...
I'd thank all persons who contribute do make the many tools & informations for their patience and share !
So I'd like to share my work too hoping it will please some players even "old ones" !
Have fun crawling this dungeon's deepness...
FfuzzyLogik.
I'd just post here my "mod" of Dungeon Master.
Using some of the many informations stored around here I'd like to make some "rework" of this fantastic old game.
I don't master all the tools are here but managed to do some of the things I'd like to. I'll multi-post a bit to make reading more easy. The first for prenetation of the mod, the second for the links and third for "things I'd like to do".
At the moment I'm writing, I not far to finish the first tests in game and correct some mistakes (push button who triggers more than one time and forget to place graphics on a keyhole...).
What was modded in this "Dungeon Master" and what's quite the same ?
What's quite the same :
=> Game mechanics are the same, few changes on experience weapon and spells (time recovery, experience given by action, damage)
=> I think 75% of the dungeon is the same. As my skills to use the tool is limited and testing makes it hard, I didn't change "that many" things in some parts of the dungeon.
What's changed :
=> Dungeon itself : Its quite the same : more you do deep in dungeons, less there's space left so I kept the original dungeon with only few modifications but more hidden things to find...
=> Graphics : We're still on "DM" style but I re-used many of other graphics done by other games and modders + some modifications. I don't "own" them so if someone want the graphics I re-used to be deleted, tell me. For the one I"ve made, you can use at free will (but not sold them). You can say thanks if you use them for your mod - that will be appreciated.
- Creatures have been reworked, I still had difficulties with colours (I'd like to use "orange" for stuff so it makes hard to use the palette decently) ; I'm just not fond of my "slime devil" and "ruster" (IDK how to give him an "attack" frame)
- All items have been reworked ; some new ones and some "unused" have been used to make keys... I hope I've not made mistakes with keys...
- Few changes in decorations. I noticed a "bug" for some buttons, when you click on them its replaced by a shadow isn't at the same place (but I haven't changed this graphic... so I don't know where it come from)
- All heroe's faces were changed... Some "problems" of look can be seen on mirrors because I'd like to use "one more grey" but in game I hope the heroes are decent ?
=> Creatures : Mostly the same but few changes, the game is harder (really harder but I don't think insanely hard for experienced DM players). I hope the new things will still make the game intresting for some of them.
=> Stuff (weapons and other) : Graphics are changed but not the number or each of them (out of "unused ones"). Weapons are globally "weaker" so it increases difficulty and you'll have harder time to find good stuff. I hope I didn't "hide too much" things ? But searching for items is something who can be intresting. I found the original game a bit "generous" at start and so "finding items" wasn't important "enough".
=> Spells : All spells changed (I just changed the receptis "the runes" used for spells) but only two spells were really replaced (the second light spell and the darkeness spell). You can now make "blob poison" spell and "bomb spell". I changed mana costs and difficulty too. It will be more harder to train magic.
=> Difficulty and "hidden part" : There will be some "room of fighting" placed on the map. Zombie's room at "start", Worm room and the last near the end... They will be "quite challenging" in my opinion, be prepared to fight. Monster's health have been increased but I didn't changed many other things.
I tested (not to the end because I corrected some bugs and restart then...) so as its the first release it might still stand some bugs here and there...
I'd thank all persons who contribute do make the many tools & informations for their patience and share !
So I'd like to share my work too hoping it will please some players even "old ones" !
Have fun crawling this dungeon's deepness...
FfuzzyLogik.