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DMBuilder version 0.88.g is out!

Posted: Tue Nov 04, 2025 8:03 am
by Sphenx
Probably nobody cares anymore about this old tool...
However, for what it's worth, I've put the current version I use as is -- with a few updates to make it more friendly, I hope (though the controls are still not those of your regular windows app) -- so that it can now edit quite almost everything within a dungeon file (specially text editing was missing in previous versions).

Here are some visuals:
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Map header info:
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New text editor:
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More help info within the application:
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Visual list of creatures within dungeon:
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Visual list of items within dungeon:
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I also wrote a guide for it that you can find here:
https://dmbuilder.sphenxmusics.fr/files/DMBuilder.pdf

And for bonus:
I've made adaptation to compile it with MinGW, and for Linux.
I've made almost 95% of its code published on GitHub (old student code, plenty of quick and dirt code ...)
https://github.com/gbsphenx/dmbuilder

I really wanted to build this release and deliver something more complete than before in order to make a good step with DMBuilder and be able to move on with other projects.

Re: DMBuilder version 0.88.g is out!

Posted: Fri Nov 07, 2025 8:37 pm
by ChristopheF
I did not have time to try it yet, but that is great news!
Does it support Theron's Quest dungeons? I remember a very long time ago you worked on it if I remember correctly

Re: DMBuilder version 0.88.g is out!

Posted: Sat Nov 08, 2025 8:40 am
by Sphenx
I included with DMBuilder the original TQ's conversions for PC-DOS I did back then. But it can't edit directly into TQ's data. I have lost part of my notes from that time -- and it's a long time I did not try PC Engine emulation to test. Data were found in TQ02.iso and an actual dungeon is split in several parts rather than one "dungeon.dat" file. At best I may try to add direct read from TQ02.iso.

Re: DMBuilder version 0.88.g is out!

Posted: Sat Nov 08, 2025 11:32 am
by ChristopheF
I would be interested by any notes and tools, even incomplete, to try and document the format used in TQ, this would avoid me starting from scratch.

Re: DMBuilder version 0.88.g is out!

Posted: Sat Nov 08, 2025 7:37 pm
by Sphenx
OK this is weird, the conversions I did do not seem to match exactly what I see from TQ02.iso and I don't remember how I did this back then. Let me some time to collect my information and make some new tests.

Re: DMBuilder version 0.88.g is out!

Posted: Sun Nov 09, 2025 11:01 am
by ChristopheF
OK, no rush !

Re: DMBuilder version 0.88.g is out!

Posted: Sun Nov 09, 2025 7:24 pm
by Sphenx
I figured out again most of the map data stuff and I am currently integrating it into DMBuilder. And about the differences, it is because I forgot there are 2 versions of TQ (JP vs US) -- I don't know from which I did the conversions -- so I need to sort these things and make sure it works for both . I'll give news in few days then.

Re: DMBuilder version 0.88.g is out!

Posted: Sun Nov 09, 2025 7:52 pm
by ChristopheF
Great!
I didn't know the maps were different in JP and US versions. I only played the US version many years ago.