Freedungeon
Posted: Mon Feb 02, 2026 3:57 pm
I have seen quite some talk here on these forums about some of you wanting a
free Dungeon Master clone - so I want to try take make one (and I have wanted
this for quite some time, but have had a long pause from it).
But I have now started on freedungeon - I will release the source under
GPL3, and will accept graphics under free licenses. Creative Commons seems
to be a good candidate:
https://creativecommons.org/licenses/by-sa/4.0/
So if anybody would like to provide graphics or help out with the coding,
please make yourself heard here.
I have a tiny proof of concept, Windows executable with all required DLLs
included, downloadable from here:
https://www.gusnan.se/freedungeon/freedungeon.zip
- It does use the Dungeon Master graphics however, this is what I would like
to replace, and this is where YOU come in.
I will make the source code available on Github. It uses the Allegro 5.2
library, scipted using Lua5.4 (all included in the zip above). The goal is
to make it pretty much all scriptable using Lua.
Not that this is very early in development, and maybe not very much to see yet.
free Dungeon Master clone - so I want to try take make one (and I have wanted
this for quite some time, but have had a long pause from it).
But I have now started on freedungeon - I will release the source under
GPL3, and will accept graphics under free licenses. Creative Commons seems
to be a good candidate:
https://creativecommons.org/licenses/by-sa/4.0/
So if anybody would like to provide graphics or help out with the coding,
please make yourself heard here.
I have a tiny proof of concept, Windows executable with all required DLLs
included, downloadable from here:
https://www.gusnan.se/freedungeon/freedungeon.zip
- It does use the Dungeon Master graphics however, this is what I would like
to replace, and this is where YOU come in.
I will make the source code available on Github. It uses the Allegro 5.2
library, scipted using Lua5.4 (all included in the zip above). The goal is
to make it pretty much all scriptable using Lua.
Not that this is very early in development, and maybe not very much to see yet.