Dungeon Crawler Framework for Unity – looking for testers and feedback
Posted: Mon Aug 24, 2026 8:01 pm
Hi everyone,
I've been working on a Dungeon Crawler Framework for Unity.

It's basically a collection of systems for building a grid-based dungeon crawler — dungeon generation, characters, inventory, items and loot, enemies, spells, saving, etc.
I've recently released it on the Unity Asset Store, but I'd really like to get some feedback from people who know and enjoy this type of game.
I'd be happy to give a few free copies to anyone here who would like to try it out and tell me what you think. I'm especially interested in what you feel is missing or what could be improved.
I'm hoping to keep developing it, so feedback from people familiar with classic dungeon crawlers would be really useful.
Unity Asset Store:
https://assetstore.unity.com/packages/t ... ork-385378
If you'd like to take a look, just let me know and I'll send you a voucher by PM.
Thanks!
I've been working on a Dungeon Crawler Framework for Unity.

It's basically a collection of systems for building a grid-based dungeon crawler — dungeon generation, characters, inventory, items and loot, enemies, spells, saving, etc.
I've recently released it on the Unity Asset Store, but I'd really like to get some feedback from people who know and enjoy this type of game.
I'd be happy to give a few free copies to anyone here who would like to try it out and tell me what you think. I'm especially interested in what you feel is missing or what could be improved.
I'm hoping to keep developing it, so feedback from people familiar with classic dungeon crawlers would be really useful.
Unity Asset Store:
https://assetstore.unity.com/packages/t ... ork-385378
If you'd like to take a look, just let me know and I'll send you a voucher by PM.
Thanks!