Hello JetEngine,
Perhaps you can stick with English? I am fluent with it, so no problem at all for me to understand you:)
Regards,
GreatStone
Search found 55 matches
- Fri Sep 15, 2017 12:13 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.5: savegame and graphical interface
- Replies: 3
- Views: 6741
- Thu Apr 12, 2012 7:25 am
- Forum: Legend of Grimrock
- Topic: Legend of Grimrock
- Replies: 684
- Views: 524303
Re: Legend of Grimrock
Just an hour of game and it is a dream coming true! :P I am feeling that I am "at home", with torch, doors, secret, button, shuriken, little details on walls...It is definitively the Dungeon Master spirit. It is even better when taking the old school approach with paper, scotch-tape, penci...
- Thu Apr 05, 2012 11:22 pm
- Forum: Legend of Grimrock
- Topic: Legend of Grimrock
- Replies: 684
- Views: 524303
Re: Legend of Grimrock
Some months far from the DM World here and what I see when I come back (and also on RockPaperShotgun...)? A true successor of DM ready to be bought?? A really exciting DM successor in full HD, where every bit seems to be at the right place? This evening is the best moment of my day... of my week... ...
- Tue May 03, 2011 12:42 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.5: savegame and graphical interface
- Replies: 3
- Views: 6741
[sck] release 1.5: savegame and graphical interface
================================================================================== v1.5 of the sck tool (DM/CSB data extractor) is out!( http://greatstone.free.fr/dm/index.html ) ================================================================================== Whis this new release, one of the main...
- Mon Jan 17, 2011 8:41 pm
- Forum: Gaming & Sport
- Topic: Warlords (1989) with a data projector
- Replies: 9
- Views: 3803
Re: Warlords (1989) with a data projector
Warlords! All my youth! Hours spent on Warlords on my old Amiga 500 (still operational, the Amiga). Orcs of Kor versus Lord Bane! I hear in my mind, after some many years, the sound of the start of each turn. Tuuu tu tuuuu! Glad to see that I am not alone to make sometimes (even now) a party or two ...
- Sat Jan 08, 2011 6:59 pm
- Forum: Other topics
- Topic: Procrastination... and one thing at a time.
- Replies: 19
- Views: 10276
Re: Procrastination... and one thing at a time.
protip : don't try to achieve perfection before publishing something. Perfection is a totally valid target but can be reached with multiple milestones. Trial 1 = milestone 1: when done, publish it => 5% of people happy with it. Trial 2 = milestone 2: when done, publish it => 20% of people happy wit...
- Mon Jan 03, 2011 11:11 pm
- Forum: CSBWin
- Topic: ConfluxIII-B6 Wiki
- Replies: 22
- Views: 13815
Re: ConfluxIII-B6 Wiki
Hello folks, First, how can I have missed the B6 of ConfluxIII? What a shame for me... Note that the maps I am able to produce in HTML is just the user-friendly side of the sck tool. The full process includes a full dump of the dungeon maps in XML, then conversion in HTML using a XSL stylesheet loca...
- Mon Dec 13, 2010 2:13 am
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Macintosh videos
- Replies: 3
- Views: 4032
Re: DM2 Macintosh videos
Quicktime pro doesn't seem to be free, as far as I am able to understand the Apple site. Next, after years of playing with my PC, Quicktime won't have anymore the privilege to be installed on it :) So, I cannot comment on your suggestion. By the way, the deal with moov and mov file formats (which ar...
- Sun Dec 05, 2010 7:18 pm
- Forum: Dungeon Master II: The Legend of Skullkeep (DM2)
- Topic: DM2 Macintosh videos
- Replies: 3
- Views: 4032
DM2 Macintosh videos
I was trying last week to see DM2 Macintosh animations but it was a real pain! So, after reading some doc and an old post between Gambit and Christophe, I manage to convert all these videos into decent format. The results are: DM2 Mac videos published on youtube ( http://www.youtube.com/user/GreatSt...
- Wed Dec 01, 2010 8:51 pm
- Forum: Forum suggestions / maintenance
- Topic: specific rank?
- Replies: 9
- Views: 7206
Re: specific rank?
Thanks!
And I clearly prefer to offer you my time to do sck releases and extraction stuff than 10 posts by day just to try to reach the higher rank.
And I clearly prefer to offer you my time to do sck releases and extraction stuff than 10 posts by day just to try to reach the higher rank.
- Wed Dec 01, 2010 8:48 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] v1.4 for DM2 stuff
- Replies: 11
- Views: 8501
Re: [sck] v1.4 for DM2 stuff
For PC-9821, my first trial has been done with SNDA already but the quality if some sounds was so ugly than I was not sure at all to choose the right one...
It is perhaps SNDA or perhaps somethinf very similar. Will wait to see if some genius are lurking around to help me.
It is perhaps SNDA or perhaps somethinf very similar. Will wait to see if some genius are lurking around to help me.
- Wed Dec 01, 2010 9:01 am
- Forum: Forum suggestions / maintenance
- Topic: specific rank?
- Replies: 9
- Views: 7206
Re: specific rank?
Yes please, give me one: "The data extractor".
It will give me more motivation to go on with sck releases
It will give me more motivation to go on with sck releases
- Wed Dec 01, 2010 8:55 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] v1.4 for DM2 stuff
- Replies: 11
- Views: 8501
Re: [sck] v1.4 for DM2 stuff
@Sphenx: send me the custom graphics.dat, as there are some very experimental features inside, able to "automatically" build a mapfile, after some guess, manual tweaking, and trials. Perhaps I will be able to build myself your mapfile in 1 hour, if entries first item is ok. @Gambit: my wor...
- Wed Dec 01, 2010 12:45 am
- Forum: Forum suggestions / maintenance
- Topic: specific rank?
- Replies: 9
- Views: 7206
specific rank?
Eyh? What is this "Apprentice" rank for my avatar?
Am I really an apprentice? mmmmmmm
ok, ok, I don't speak a lot, but my time is for DM in all the case
Can't we have dedicated outline? No?
ok, ok, I go back to my code...
G.
Am I really an apprentice? mmmmmmm
ok, ok, I don't speak a lot, but my time is for DM in all the case
Can't we have dedicated outline? No?
ok, ok, I go back to my code...
G.
- Wed Dec 01, 2010 12:34 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] v1.4 for DM2 stuff
- Replies: 11
- Views: 8501
Re: [sck] v1.4 for DM2 stuff
Relax! :) It is basically the same stuff than the one displayed here, months ago: http://www.dungeon-master.com/forum/viewtopic.php?f=25&t=28556#p109984 Where is my experimental mapfile for BC... Ah! Here it is! 30 items extracted and all the mod music. Not so much and wrong colors... So, no new...
- Tue Nov 30, 2010 11:20 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] v1.4 for DM2 stuff
- Replies: 11
- Views: 8501
Re: [sck] v1.4 for DM2 stuff
Hello Sphenx, Indeed, this release supports "officially" only FTL DM2 releases. sck knows the MD5 hash code of each release and is able to use the right mapfile to do the extraction based on this code. Moreover, I need a mapfile because there are plenty of different file formats used by ea...
- Tue Nov 30, 2010 12:11 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: A new data extractor for DM/CSB (called sck) is available
- Replies: 34
- Views: 21870
Re: A new data extractor for DM/CSB (called sck) is available
One year after you query, Gambit, here is finally a positive answer
DM2 is supported by the last release of the sck, with its own set of specific features.
See related post: http://www.dungeon-master.com/forum/vie ... 52&start=0
G.
DM2 is supported by the last release of the sck, with its own set of specific features.
See related post: http://www.dungeon-master.com/forum/vie ... 52&start=0
G.
- Tue Nov 30, 2010 12:06 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] v1.4 for DM2 stuff
- Replies: 11
- Views: 8501
[sck] v1.4 for DM2 stuff
A new release of the "sck" tool is out ( http://greatstone.free.fr/dm/index.html )and can now extract nearly all items from any DM2 graphics.dat files . It means DM2 Amiga, FM-Towns, IBM-PSV, Mac (en/jp/demo), PC-9801, PC-9821, PC (0.9,1.0(en,fr,ge,demo)), SegaCD, MegaCD . Previously unkn...
- Tue Aug 24, 2010 8:06 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Poster
- Replies: 22
- Views: 8494
Re: Dungeon Master Poster
Gambit: weird logic, but we can perhaps find a logic here in fact...
Christophe: What?
Christophe, is it right? C'est bien vrai? Tu as recupere ce superbe lot?
I am now officially requester to buy the 2nd one from you, for sure! Say your price!
G.
Christophe: What?
Christophe, is it right? C'est bien vrai? Tu as recupere ce superbe lot?
I am now officially requester to buy the 2nd one from you, for sure! Say your price!
G.
- Mon Aug 23, 2010 10:50 pm
- Forum: Dungeon Master (DM)
- Topic: Dungeon Master Poster
- Replies: 22
- Views: 8494
Re: Dungeon Master Poster
Pretty interesting story :) Moreover, I have also seen this auction and take my chance to ask one question to David about these posters. Here is the answer, for the Encyclopaedia archives for sure: Question: 19/08/2010 "do you know what was the context for the publication of this poster? It was...
- Mon Aug 09, 2010 4:41 pm
- Forum: Dungeon Master (DM)
- Topic: The Return of Mitch
- Replies: 108
- Views: 31856
Re: The Return of Mitch
Welcome!
We are here always hunting for some unknown news or stories about DM.
Feel free to share and initiate a discussion about them with us.
Regards.
We are here always hunting for some unknown news or stories about DM.
Feel free to share and initiate a discussion about them with us.
Regards.
- Sat Mar 27, 2010 6:20 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 11
- Views: 8739
Re: [sck] release 1.3 is out and handles animations
@Bit For CSB palette issue, that's because the sck tries to extract also the palette directly from the original files and I don't know where it is in this version. Perhaps I can add some hard-coded palettes in the sck to deal with such situations and have correct colors. I will see what I can do. w...
- Mon Mar 15, 2010 6:50 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 11
- Views: 8739
Re: [sck] release 1.3 is out and handles animations
Hello Bit,
Can you precise me the file that you try to extract and the impacted items?
ex: CSB Amiga 3.5 (en) graphics.dat, items 0001 to 0005
The sck is able to extract many many versions/files, and such detail is necessary to understand the problem, if any.
Regards.
Can you precise me the file that you try to extract and the impacted items?
ex: CSB Amiga 3.5 (en) graphics.dat, items 0001 to 0005
The sck is able to extract many many versions/files, and such detail is necessary to understand the problem, if any.
Regards.
- Sun Mar 14, 2010 6:14 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 11
- Views: 8739
Re: [sck] release 1.3 is out and handles animations
Hello Gambit,
The link for the zip file has been fixed. Thanks for the short notice!
I will try now to update the mapfile inside the sck to "automatically" handle at least the DM2 PC graphics.dat.
Next, write extractor for the on-going hard work from Christophe about DM Nexus?
The link for the zip file has been fixed. Thanks for the short notice!
I will try now to update the mapfile inside the sck to "automatically" handle at least the DM2 PC graphics.dat.
Next, write extractor for the on-going hard work from Christophe about DM Nexus?
- Sun Mar 14, 2010 5:00 pm
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: [sck] release 1.3 is out and handles animations
- Replies: 11
- Views: 8739
[sck] release 1.3 is out and handles animations
Delay between each release is longer each time, but that's life :) So, a new release for the sck tool has been published today ( http://greatstone.free.fr/dm/index.html ). There is a news on the web site explaining the stuff. So, to be short: extractor supports animations files (the one beginning wi...
- Sat Feb 27, 2010 7:42 am
- Forum: Welcome
- Topic: Happy Birthday!!!
- Replies: 461
- Views: 467210
Re: Happy Birthday!!!
Is there really someone here who is looking after birthday dates each day?
Nevertheless, thanks a lot Beowuuf!
Quite old and still playing DM... Is is normal or should I consult a doctor?
Nevertheless, thanks a lot Beowuuf!
Quite old and still playing DM... Is is normal or should I consult a doctor?
- Sun Feb 21, 2010 8:02 am
- Forum: Theron's Quest (TQ) & Dungeon Master Nexus (DMN)
- Topic: Extracting Nexus resources?
- Replies: 59
- Views: 31437
Re: Extracting Nexus resources?
Mmmmmmm... what an interesting discussion :) It sounds like a challenge. I am trying to put all DM2 formats in the sck right now, but there is nothing in the dark in such task as all formats are very well documented (Christophe, Kentaro). Nexus was also on my mind months (years? man, years? really? ...
- Fri Jan 22, 2010 7:21 am
- Forum: Editors and Tools (DMute, DM Builder, ADGE, etc.)
- Topic: A new data extractor for DM/CSB (called sck) is available
- Replies: 34
- Views: 21870
Re: A new data extractor for DM/CSB (called sck) is available
Hello Gambit, Short answer: no. Long answer: In my current internal release (available on request) I have added the full extraction of the item 559 and partially 558 + all animation files can now be extracted + added a standalone viewer to play DM/DM2/CSB animations So, DM2 is still a fresh territor...
- Sun Dec 07, 2008 5:29 am
- Forum: RTC
- Topic: [Custom dungeon] Theron's Quest for RTC [RTC] [Lighthouse]
- Replies: 13
- Views: 14677
- Sat Dec 06, 2008 7:38 pm
- Forum: RTC
- Topic: [Custom dungeon] Theron's Quest for RTC [RTC] [Lighthouse]
- Replies: 13
- Views: 14677