Search found 50 matches

by Kain
Wed Apr 18, 2007 2:49 am
Forum: RTC Editing
Topic: Rotate wall objects
Replies: 5
Views: 2491

No, I want to do it live, in the dungeon. eg: fireball shooter faces north. unsuspecting character steps on floor switch, fireball shooter rotates to face east - blam! This probably can't be done unless I use a series of visible/invisible shooters and use relays to de/activate them. Too much pain so...
by Kain
Tue Apr 17, 2007 6:45 am
Forum: World News
Topic: sharing..
Replies: 25
Views: 7070

Hiya old buddy.
Sorry to hear about the loss of your little one. I would be devastated if I ever lost Komet. I know I haven't kept in touch but that's what my whole family says :)
[not that there is anything new to report]
I'll talk to you later.
by Kain
Tue Apr 17, 2007 2:34 am
Forum: RTC Editing
Topic: Healing injuries
Replies: 0
Views: 1874

Healing injuries

I can't figure out how to heal injuries from drinking, for example, a fountain or eating a special food.
by Kain
Tue Apr 17, 2007 2:28 am
Forum: RTC Editing
Topic: Rotate wall objects
Replies: 5
Views: 2491

Rotate wall objects

How to do this?
by Kain
Tue Apr 17, 2007 2:23 am
Forum: RTC Archive
Topic: [Fixed for V0.46] RTC-ED changing object to NULL
Replies: 2
Views: 4472

[Fixed for V0.46] RTC-ED changing object to NULL

clone-rockpile-dropped item club - change to NULL this has happened before while trying to change other objects to NULL RTC Editor (V0.45) Diagnostic file - Mon Apr 16 07:27:19 2007 Error: an access violation exception. Stack Dump: RTCEditCommon.SelectObject(pointer 0x0085E230, pointer 0x0085E2CC, p...
by Kain
Tue Apr 17, 2007 2:22 am
Forum: RTC Archive
Topic: [Fixed for V0.46] Rotating wallitems using triggers
Replies: 6
Views: 5939

[Fixed for V0.46] Rotating wallitems using triggers

trigger activates realy that activates action - trying to rotate a wall object RTC (V0.45) Diagnostic file - Mon Apr 16 06:14:04 2007 Error: an access violation exception. Stack Dump: RTC.ActionRotateItemClockwise(pointer 0x00000000); RTC.ActionAction(pointer 0x03AFC8E0, pointer 0x00000000, pointer ...
by Kain
Mon Apr 16, 2007 6:31 am
Forum: Dungeon Strikes Back (DSB)
Topic: (fixed) Shooter crash
Replies: 0
Views: 1616

(fixed) Shooter crash

Got a seg-fault crash on a floor trigger just after the munchers in the test dungeon, presumably one that activates a launcher. INIT: Parsing configuration file INIT: Using gamedir test_dungeon (base:0) INIT: Using color depth of 32 INIT: Starting FMOD INIT: Setting up triple buffer LUA: Lua initial...
by Kain
Fri Apr 13, 2007 3:28 am
Forum: RTC Suggestions
Topic: Suggestions for Monster AI
Replies: 20
Views: 13117

I noticed that a monster with a ranged attack is unable to attack a single character on the "wrong" lane. If you have for example a single character on the right back position, and a single swamp slime in front of you on the left side, it will stand there and shoot hundreds of poison bolt...
by Kain
Wed Apr 11, 2007 3:10 am
Forum: RTC General
Topic: Playing RTC at high difficulty levels
Replies: 23
Views: 7847

This spiked my interest so I took Boris solo at level 15 and double monsters. Worm level and Boris is at level 2 archmaster priest and level 3 archmaster wizard. Just wondering... do melee weapons ever become useful at level 15? I'm doing only about 1-2 damage with a decent str boost and saber. With...
by Kain
Fri Apr 06, 2007 9:30 am
Forum: RTC Bugs
Topic: [Not a bug] Recursive teleporters / triggers crash
Replies: 18
Views: 12736

Is there anything that can be done with a zero-length delay? If not, they could be identified at compile-time and reported as errors.
by Kain
Tue Apr 03, 2007 6:57 am
Forum: RTC General
Topic: Split topic from DMJ thread (two weapons)
Replies: 7
Views: 4134

I prefer a light to medium weight long weapon in dominant hand with a small weapon (or small shield as long as it can be used as stabbing weapon as well; eg: a spiked buckler) off hand. I'm not too sure about two-handed styles in DM though since it doesn't distinguish between two-handed heavy weapon...
by Kain
Tue Apr 03, 2007 6:37 am
Forum: RTC Archive
Topic: [Done for V0.45] shooters: select left or right firing port
Replies: 6
Views: 2160

Stop, you guys are making me crack up!
by Kain
Fri Mar 30, 2007 8:07 pm
Forum: RTC Editing
Topic: Some questions
Replies: 6
Views: 2115

Thanks for the suggestions.
by Kain
Fri Mar 30, 2007 3:49 am
Forum: RTC Editing
Topic: Some questions
Replies: 6
Views: 2115

Some questions

If these have already been answered, please direct to post or just tell me to look for 'em. Single wall shooters: is there a way to force a single shooter to fire from left or right? Trigger to add/remove specific party members. Is there such a thing and how to do it? Restrict spells (not spell rune...
by Kain
Fri Mar 30, 2007 3:41 am
Forum: RTC Archive
Topic: [Fixed for V0.45] RTC Editor teleport corruption
Replies: 1
Views: 1341

[Fixed for V0.45] RTC Editor teleport corruption

teleporter destination corrupting when level above teleporter is deleted. trying to edit destination after corruption causes this exception: RTC Editor (V0.44) Diagnostic file - Thu Mar 29 20:29:57 2007 Error: an access violation exception. Stack Dump: RTCEditDlgSelectLocation.UpdateLevelView(); RTC...
by Kain
Sun Mar 18, 2007 11:56 pm
Forum: RTC Archive
Topic: [Fixed for V0.45] DMII difficulty
Replies: 12
Views: 3474

How did you play DMII Amiga? IF it's through an emulator there could be speed issues compared to the original, and if it was on your Amiga a while ago then you could jjust be remembering slightly off. It's on the emulator. I never played DMII on my original Amiga (it's been toast for over 15 years)...
by Kain
Sat Mar 17, 2007 6:22 am
Forum: RTC Archive
Topic: [Fixed for V0.45] DMII difficulty
Replies: 12
Views: 3474

The movement speed of the horned demons? (the ones that drop steak) also seem way too slow in RTC. In the Amiga version, I get frustrated by the number of fireballs they can dodge! I suspect I might be able to increase their speed by increasing the difficulty, but I don't also want to make everythin...
by Kain
Thu Mar 15, 2007 1:00 am
Forum: RTC Archive
Topic: [Fixed for V0.45] DMII difficulty
Replies: 12
Views: 3474

I also notice another thing:

Casting spells seem to float over low-creatures in DMII-RTC. They always hit in DMII Amiga.


The difficulty setting says it only applies to starting a new game. I've already gone too far to start over now.
Besides, DMII is not as appealing as DM original or even CSB.
by Kain
Wed Mar 14, 2007 4:47 am
Forum: RTC Archive
Topic: [Fixed for V0.45] DMII difficulty
Replies: 12
Views: 3474

[Fixed for V0.45] DMII difficulty

I compared to the Amiga (emulated) version and the RTC versions seems to be several times easier to play. For example, the bats are stupider, easier to hit and do far less damage (1-2 per hit vs. 8-15 on the Amiga) and the other monsters seem to be slower than their Amiga counterparts. Is there a wa...