UPDATE: Download version 1.01 here.
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
IMPORTANT NOTE: This thread is meant for general discussion of the dungeon, technical questions and feedback. If you have specific gameplay questions, please use this thread instead.
PLOT:
Fortune… fame… glory… Those are the things you always dreamed of, but were unable to find - yet. For an ancient legend has reached your ear, a legend that spoke of a powerful magical weapon, worth a fortune. The legend says the weapon is hidden somewhere near the remote city of Tarusis, so you set out to that city, hoping to finally find wealth and power.
FEATURES:
- Large dungeon (about as big as DM) that starts with one low-level character.
- Outdoor adventure with different locations (cities, forests, desert) and indoor dungeons (caves, towers, temples, crypts etc.).
- Strong emphasis on plot.
- 10 levels - some huge, some tiny.
- Complete soundtrack. Please try it before you turn off the music, a lot of thought and preparation has been put into the selection.
- Multiple endings.
- Several secret areas.
- Mix of DM1 and DM2 wallsets.
- Some new monsters, items and spells with new graphics.
- Restricted runes.
- Character selection DOES matter.
- DM rules.
- Multiple nods to movies, TV shows, rock music, old games, forum users and other custom dungeons. How many can you find?
WARNING! There is a bug in version 1.0 which is a potential dead-end! If you ever reach a room with the word "Backfire" on the wall, PLEASE SAVE YOUR GAME AND READ ON:
Spoiler
Please do the following: Either step on the middle plate or the southern plate (the one closest to the doors). If you ever cross the room again after the pits have closed again, please walk over the northern plate (the one farthest away from the doors) only! That way, the pits will stay closed.
- Fixed a bug near the end of the game (in the "Backfire" room) that caused a potential dead-end.
- Fixed a bug near the end of the game where hundreds of worms could be generated on the same tile and lead to serious slowdowns.
- Made doors that had to be bashed easier to destroy in order to eliminate potential dead-ends.
- Added an end-game screen for each of the three endings.
- Gave the starting characters additional experience and equipment; Syra and Nabi now have a spellbook and spells from the start, for example.
- Added a (hidden) shortcut from the spider cave to the broken bridge.
- Reduced the Rock Desert and the Spider Cave slightly in size.
- Added alternative solutions to the final test of Gatkin and a passage in the Dragon Cave.
- Fixed a bug where players could accidentally reach the Magic Mushroom without opening all four Emerald doors in the Temple of Aram first.
- Added several small hints to obscure puzzles in the form of wall texts or scrolls.
- Added numerous wall and floor decorations.
- Added some items and monsters so that the dungeon does not feel as empty.
- Added wall fountains in the cities because I couldn't get the DM2 fountains to work with the DM1 flasks and waterskins.
- Added a few monster teleporters in order to hinder monsters from roaming around too freely.
For anyone who wants to take a look at the dungeon in the RTC editor, the corresponding text file can be found here:
http://dmweb.free.fr/Stuff/files/dungeo ... e_Text.zip
Naturally, you will get a lot of errors because of missing graphics and sounds (and a few others as well), but it should be viewable.