Best Four Champions...

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iconofsin
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Re: Best Four Champions...

Post by iconofsin »

I'm just past the screamer room as it happens (so being 'halfway through' was a bit of a fib!), so I'll start training up. I thought i'd royally screwed up initially because I was running low on food and water, but the screamer slices and water fountains on the next level make this a non-issue. I'll see how I get on with Zed, but having read this thread, I would have chosen an out and out fighter like Halk or Hisssa in place of Zed, and probably Wuuf instead of Linflas. But those are the breaks!

As for habits, I don't want to go too offtopic, but some would say I've kept hold of my childish beahviour a bit too much!

I love this game though, it represents such a large part of my childhood and experiences of gaming. Unlike alot of nostalgia, it's actually as good, if not better, than I remember it.

Thanks for your welcome :)
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beowuuf
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Re: Best Four Champions...

Post by beowuuf »

Yes, welcome to the forums!

I used to take Zed, and don't see the hate for him. I liked his versatility.
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zoom
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Re: Best Four Champions...

Post by zoom »

I always found zed to be a bit too "dull" because of evened-out stats. all similar to each other, no weaknesses no outstanding strengths...
maybe you can see this also as versality ;)
liked his chain mail, though ( Zed is an all right champion, and the only real knight - like noble one. ) Very important for what the champions stand for..
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Re: Best Four Champions...

Post by Ameena »

Firstly, welcome to the forums :). I'm guessing from the username that you're a player of...Doom 2, isn't it?
Are you playing with Rezzed characters or reincarnated ones? Generally characters become more powerful if you do the latter, since although their skills reset their stats remain the same, so you get more increases due to having to train every skill from zero and therefore have more opportunity to gain bonuses. And then your group can be more uber should you choose to take them through to CSB once you're done kicking the arse of DM :).
Don't think I've ever taken Zed through the dungeon. I don't play with a full-four party now, anyway - my usual team is a duo consisting of Ameena Shadowscale and Fippy Darkpaw :D.
Well anyway, hopefully you'll be able to rampage through the dungeon pretty well and gank it and stuff, and finally finish it for the first time :D. And then you can start CSB and have the dungeon gank you back :twisted:.
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oh_brother
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Re: Best Four Champions...

Post by oh_brother »

Maybe where you stand on the Zed issue depends on how many characters you normally take. Beo takes one or two I think, so versatility can be a big help (that character has to fulfil all the roles within a party).

I still tend to take 4 characters, so specialisation is more important. My main magic users sit at the back and hardly ever get into melee, so strength is wasted. And the front characters spend most of the time fighting, so it is worth sacrificing wisdom to get higher strength (even if they do occasionally cast spells).
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beowuuf
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Re: Best Four Champions...

Post by beowuuf »

My Zed days were actually a full four party, though I liked them to stick to their disciplines and slowly expand. So I'd usually have a priest and Zed, a sngle wizard (and Zed there as back up), and a tank. I liked Zed as backing up my other guys while specialising. Wizard and priest levels used to then be widened to everyone later, and so Zed was usually the better of the two fighters for that. The other tank - a Stamm of Halk - was lacking, due to their margianlly better fighting (a jhourneyman fighter plus their health usually becomes less significant later)


I still recall when writing for the champion stories, I had Zed as a dilitant using his skills where he could, and being diverse, and cows re-editing it to have him crying how crap he was at not mastering anything. You can see the two perspectivs right there!
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zoom
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Re: Best Four Champions...

Post by zoom »

also, I might add, Zed is the first champion you see when entering the HOC(hall of champions). So the positioning is not very special

ok, there is also iaido, but:
Humans tend to run in circles (clockwise) when without any directions, like in the desert. Probably also in dungeon crawlers ! ;)
supermarkets are -on an average-also built that way btw
(feels natural to walk in circles somehow... ants use the sun´s rays to get directions in the desert. They do not run in circles)

So you will face Zed more often first , which kind of is a show-stopper.
Gothmog on comparison has maybe the most special place. Long corridor and "dead end" roundwalk..
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Jan
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Re: Best Four Champions...

Post by Jan »

Well, I think that the "left-hand rule" brings most people (including me) to Iaido first.
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Re: Best Four Champions...

Post by zoom »

doh. left-hand rule? ;)
That would change my whole right-hand rule based theory!
*runs and hides
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Jan
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Re: Best Four Champions...

Post by Jan »

A "right-hand rule" would bring you to Elija first. Anyway, most people tend to prefer the "left-hand rule" - i.e., most people tend to turn left if they don't know where to go on a crossroad, and look to the left first when looking around (I mean in average).

If I remember correctly, this has something to do with the heart on the left side of human's chest, but also with the traffic in most countries (driving on the right side). Oh, my, now I'm not sure - perhaps this also means that the Britons and others Commonwealth citizens either do prefer the "right-hand rule", or they are pretty confused (their hearts tell them to look left, but their "look right" traffic instinct tells them to look right) - or perhaps they just go straight. Dunno. One of my colleagues did some research on people's spatial behaviour in supermarkets, but I didn't read it. I never read articles. I just write them. And the "retailing geography" always seemed pretty weird to me. Dunno. :wink:

EDIT: OK, and you can crawl out of your hide-out. I can see you. :)
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Re: Best Four Champions...

Post by Ameena »

I always associate Iaido with being the first character I come across, back from the Atari days. But if I'm playing a game I've not played before and I'm in some kind of maze or new area or whatever, I'll tend to go right first and follow the right-hand wall.
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Fermen
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Re: Best Four Champions...

Post by Fermen »

I'm running for the first time and using Hisssa,Gothmog,Halk and Wuuf (Ressurected) I don't know if it is good though :oops: , but it have worked good so far :) I thought it seemed pretty logic to have 2 fighters, one wizard and one priest that heals (And also training some ninja skills to be able to help fight a bit). I did not compare their stats and such with other characters before I started though.
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beowuuf
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Re: Best Four Champions...

Post by beowuuf »

No, that's a decent set of people and the right mix. So luck was with you. Hissssa and Halk are good for fighting as you say, with Hissssa able to start learning spells. Wuuf is a brilliant priest (good spellcaster in general) and Gothmog gives you quick access to more powerful spells.
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Re: Best Four Champions...

Post by Sphenx »

My favorite team is Boris + Gando + Wuuf + Tiggy all reincarnated. Not hard to guess why.
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Jan
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Re: Best Four Champions...

Post by Jan »

Sphenx wrote:Not hard to guess why.
*scratches his head*

Because they're all short persons?

*shrugs*
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Re: Best Four Champions...

Post by Ameena »

Yeah, as Wuffy says, that sounds like a pretty decent starting party :). It's generally better in DM to go with Reincarnation rather than Resurrection (as it means their end stats are higher and you don't really lose much by resetting their skill levels since they're easy enough to recover over the course of the first couple of levels anyway), but it's fine to go with Rezzing them if you want to - it's how we always used to play on the Atari. I like being able to rename my team as well, so that's another reason for Reincarnating. But yeah, Halk and Hissssa are good fighters, Gothmog's got a nice few Wizzy levels to start off with, and Wuuf has the amazing possession of a flask which saves you having to wait till you find one in order to start casting potions. Let us know how you get on! :)
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Re: Best Four Champions...

Post by Fermen »

beowuuf wrote:No, that's a decent set of people and the right mix. So luck was with you. Hissssa and Halk are good for fighting as you say, with Hissssa able to start learning spells. Wuuf is a brilliant priest (good spellcaster in general) and Gothmog gives you quick access to more powerful spells.
Ameena wrote:Yeah, as Wuffy says, that sounds like a pretty decent starting party :). It's generally better in DM to go with Reincarnation rather than Resurrection (as it means their end stats are higher and you don't really lose much by resetting their skill levels since they're easy enough to recover over the course of the first couple of levels anyway), but it's fine to go with Rezzing them if you want to - it's how we always used to play on the Atari. I like being able to rename my team as well, so that's another reason for Reincarnating. But yeah, Halk and Hissssa are good fighters, Gothmog's got a nice few Wizzy levels to start off with, and Wuuf has the amazing possession of a flask which saves you having to wait till you find one in order to start casting potions. Let us know how you get on! :)
Okey, nice. Wuuf is the master of potions, it seems. :mrgreen: I maybe try reincarnate a team after I've finished with this one :D
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Re: Best Four Champions...

Post by zoom »

Jan wrote:
Sphenx wrote:Not hard to guess why.
*scratches his head*

Because they're all short persons?

*shrugs*
yeah, they are all small, so they do not get hit as often ;) :D

Edit:

For newbies: Of course it is because they have the highest mana, not the size!
I guess this combination is harder in the beginning and better in the long run. Since you get more Health at every level up for every class, it gets maxed out at 999 "rather quickly", while as for mana, you can never have enough!! Note: I doubt Tiggy will reach 999 anywhere near; But even she can get enough health eventually..
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Re: Best Four Champions...

Post by zhagsten »

Jan wrote:A "right-hand rule" would bring you to Elija first. Anyway, most people tend to prefer the "left-hand rule" - i.e., most people tend to turn left if they don't know where to go on a crossroad, and look to the left first when looking around (I mean in average).

If I remember correctly, this has something to do with the heart on the left side of human's chest, but also with the traffic in most countries (driving on the right side). Oh, my, now I'm not sure - perhaps this also means that the Britons and others Commonwealth citizens either do prefer the "right-hand rule", or they are pretty confused (their hearts tell them to look left, but their "look right" traffic instinct tells them to look right) - or perhaps they just go straight. Dunno. One of my colleagues did some research on people's spatial behaviour in supermarkets, but I didn't read it. I never read articles. I just write them. And the "retailing geography" always seemed pretty weird to me. Dunno. :wink:

EDIT: OK, and you can crawl out of your hide-out. I can see you. :)
I don't think the choice of direction at a crossroad is linked to the side you drive (arbitrary) or the side you choose when walking in the street. Concerning the latter, I was discussing it with a friend, wondering if in UK, people would pass by the left side of the side-walk, due to their driving habits. They don't. We tried to force people to pass by their left but they were getting confused. They'd rather stop to let us pass.

It's not linked to the place of the heart, which almost on the centre of the chest in fact, as if it had any influence it would be to stand on the left to keep it away from potential danger. In fact the reason must be that we are in majority right-handers. As right-handers, our instincts dictates us to protect ourself with the left part of the body as a shield to free the right arm, that will then be able to act. So basically when passing a stranger in the street, our instinct pushes us to a defensive position.

The choice of the direction at a crossroad is most certainly linked to our reading habits. When we have to check several path methodically, we tend to start by the left because we're used to read left to right. If we're pressed by danger, we'll go straight if there's an unavoidable danger coming behind or we'll turn to the nearest side if there's an intelligent being pursuing us, in order to break the line of sight. If we're in a hurry because dinner is being served, we'll go straight too.


About the best four champions, I think there aren't best four. You can do it with any champion, it's just about how you play. There's no need for a bulky fighter if you dodge and cast fireballs for example. And even a 0 mana fighter can become a reliable wizard soon enough. Choose "reincarnate" and become anything you want! ;)
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Jan
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Re: Best Four Champions...

Post by Jan »

Oh, thank you for that well informed response, Sir! :P

Well, I don't want to bring this thread too off-topic, but can't resist:
zhagsten wrote:we are in majority right-handers
But why? :twisted:
zhagsten wrote:The choice of the direction at a crossroad is most certainly linked to our reading habits. When we have to check several path methodically, we tend to start by the left because we're used to read left to right.
Now that's interesting and sounds probable. But: would that mean that the Arabs and Jews and other people who read from right to left would be more likely to choose a right path? And that illiterate people would go straight? :twisted:

Alright, and now back to the four champions. Well... ummm... well... I don't know. Sorry. Everything has already been said. I'll just pack my things and hide in the nearest hole. :(
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