r0ck wrote:Finished!! 10 hours and 1 minute on normal difficulty.
Seriously? Did you find many secrets at all? I'm about 12 hours in and halfway through level 9 =/
No spoilers please, but did you rush through?
Moderator: PetriH
r0ck wrote:Finished!! 10 hours and 1 minute on normal difficulty.
10 hours of play and entering level 6 you guys are insane, i would give much to see a video played by such experts, how someone can beat this game so easily is just beyond to me !r0ck wrote:Finished!! 10 hours and 1 minute on normal difficulty
This is evil, true evil, the work of a strategist who loves to screw destiny.raixel wrote:(also I'm writing this in the hopes that I'll get it as soon as I post this, just cuz I posted it )
Hello, I dont know it it helped me that I love Dungeon Master and recently played it thru. I didnt rush much and I got mostly of the "Secret" doors opened. The Puzzles didnt stop me to much except one ore two of them. And I had a few deaths ofcourse later on since they did hurt alot. Devs told that it would take between 10-15 hours to finish, and I was 1 minute over 10, rather funny.Kenshiro wrote:r0ck wrote:Finished!! 10 hours and 1 minute on normal difficulty.
Seriously? Did you find many secrets at all? I'm about 12 hours in and halfway through level 9 =/
No spoilers please, but did you rush through?
Hehe, funny words mate I dont consider myself an expert but yea I did finish Dungeon Master 1/2 a couple of times already and I love this kind of games. It is "my" type of games more or less. I really enjoyed it but I wish it was 80+ hours .èné wrote:10 hours of play and entering level 6 you guys are insane, i would give much to see a video played by such experts, how someone can beat this game so easily is just beyond to me !r0ck wrote:Finished!! 10 hours and 1 minute on normal difficulty
btw, someone have done a better job - HARD DIFFICULTY mode
source : http://www.grimrock.net/forum/viewtopic ... ame+Length
Fair enough, it's been a couple years since I last played through Dungeon Master. I haven't been really stuck on many puzzles,r0ck wrote:Hello, I dont know it it helped me that I love Dungeon Master and recently played it thru. I didnt rush much and I got mostly of the "Secret" doors opened. The Puzzles didnt stop me to much except one ore two of them. And I had a few deaths ofcourse later on since they did hurt alot. Devs told that it would take between 10-15 hours to finish, and I was 1 minute over 10, rather funny.Kenshiro wrote:r0ck wrote:Finished!! 10 hours and 1 minute on normal difficulty.
Seriously? Did you find many secrets at all? I'm about 12 hours in and halfway through level 9 =/
No spoilers please, but did you rush through?
Cheers.
Yep, tried to play some classic DM after I finished Grimrock and it just felt sad without all the goodies like uber sharp graphics, the light, the sounds etc etc etc. I sooooo want the Grimrock editor to launch!Gambit37 wrote:I was just playing a little bit of classic DM. One thing that felt very strange after playing Grimrock was the lack of sounds when you move, and lack of ambient background noise. I already now expect those in my dungeon crawlers: LoG finally raised the bar
Hmm, I have so much food left after completion of the game that I can give it away for free to 100 people, did I play the same game? I never used the kettle to make a bottle either, always slept to full hp/mana.Suule wrote:Level 8... and I have to say thatSpoiler
Tomb of the Dismantler reminds me a lot of Tomb of Firestaff... Ogres being those damn Golems! Uggardians are giving me less and less pain but still they're hard to beat. But I hope the prize is worth it. And please Almost Human... make some kind of an accessible food enemy-spawning room because I'm having trouble with hunger.
Here's a question... does anyone know how to reach Wayne Holder? Dungeon Master (3) seems ripe for a Kickstarter campaign, or an offer/collaboration from some talented game developerGambit37 wrote:Who knows what Wayne Holder has up his sleeve? He still owns the rights, and is apparently trying to get SunDog onto smartphones, so maybe DM will eventually have an official smartphone version too. I doubt he'd make any money from porting the old game as-is though:
We didn't really know what to expect because it was a big mystery how the crowds would react to this type of game. After all, the genre has been pretty much dead for a long time. The reviews and feedback has been super positive and we're very glad about it! There have been only two or so negative reviews and the reviewers very clearly of newer generation. This also seems to reflect on the sales numbers in a pleasant way, so it's pretty easy to say that we're going to be around for another project!djbone wrote:So i have a question for the developers : Are you surprised to have so much good reviews anywhere (and no bad reviews at all) ?
Thank you!Kenshiro wrote:Awesome job petri, I'll support you and the guys at AH until the end of time!
Heehee, that's funny! Do I have to eat my Flarefeather Hat now?PetriH wrote:Thanks for the offer but I don't think I have enough time or interest to make it commercial. Moreover I don't see it could be a commercial success being kinda old fashioned and all.