Dungeon Maker
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
Excellent....just excellent..
And to think I have the time to assist helping out with mapping..but My powerbox on my computer is sitting on it's last legs(who knows how long it'll be before it goes out) so that's out of the question for now.
Oh and just to get it out of the way has the slowdown problem been fixed? I remember in the older builds that in certain areas the program's framerate drops(the castle testing map is a good example of this.)
And to think I have the time to assist helping out with mapping..but My powerbox on my computer is sitting on it's last legs(who knows how long it'll be before it goes out) so that's out of the question for now.
Oh and just to get it out of the way has the slowdown problem been fixed? I remember in the older builds that in certain areas the program's framerate drops(the castle testing map is a good example of this.)
Meaningless quote:
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Words cannot have meaning unless they're given a meaning, words cannot benifit or harm unless they are allowed to.
Just updated www.bloodwych.co.uk with all the latest screenshots and uploaded dm.zip which is a old version of Dungeon Maker so people can start making maps if they want to.
Also for people that want links to the images (Andy! )
ScreenShot1
ScreenShot2
ScreenShot3
ScreenShot4
ScreenShot5
ScreenShot6
ScreenShot7
Comments and Ideas always welcome
Also for people that want links to the images (Andy! )
ScreenShot1
ScreenShot2
ScreenShot3
ScreenShot4
ScreenShot5
ScreenShot6
ScreenShot7
Comments and Ideas always welcome
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
I think this is really beginning to look good, and I'm looking forward to a beta version Can you clarify which of the screenshots is DEFINITIVE, as you seems to have combined different elements on different shots -- such as the movement arrows and the champion statistic bars.
One comment about the lantern -- it's way too bright to be casting so little light. That kind of brightness should make the dungeon look like daylight!
PiTD -- I like your new avatar!
One comment about the lantern -- it's way too bright to be casting so little light. That kind of brightness should make the dungeon look like daylight!
PiTD -- I like your new avatar!
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
Thanks for all them comments
Gambit: As for if any of the screenshots are going to be what its finally going to look like I cant help you, as we are changing bits all the time, so none of these are finals, i.e. the runes at the moment are just a font for testing which will later be converted into pictures of some kind and as more functions get added we have to work out how to include them into the GUI i.e. communication is still something which needs to be done like in bloodwych, you will be able to communicate with all the other characters/monsters
Andy: Im sorry but at the moment im not sure when the next demo will be out, that?s wishbones choice. At the moment Wishbone is try to rewrite all the player physics and im going to attempt to add multiplayer support (which might be to much for me and we might need extra help Any takers ANDY you know Blitz!?) hopefully though we will try and get something out ASAP for everyone to play but as the game is still in early development there?s lots of optimizing to be done and everything is still up in the air as to how we will do some things.
Anyways I will keep you all up to date on how things are going and comments and ideas are welcome and at the moment any good ideas are likely to be added rather than later once everything has been written.
Gambit: As for if any of the screenshots are going to be what its finally going to look like I cant help you, as we are changing bits all the time, so none of these are finals, i.e. the runes at the moment are just a font for testing which will later be converted into pictures of some kind and as more functions get added we have to work out how to include them into the GUI i.e. communication is still something which needs to be done like in bloodwych, you will be able to communicate with all the other characters/monsters
Andy: Im sorry but at the moment im not sure when the next demo will be out, that?s wishbones choice. At the moment Wishbone is try to rewrite all the player physics and im going to attempt to add multiplayer support (which might be to much for me and we might need extra help Any takers ANDY you know Blitz!?) hopefully though we will try and get something out ASAP for everyone to play but as the game is still in early development there?s lots of optimizing to be done and everything is still up in the air as to how we will do some things.
Anyways I will keep you all up to date on how things are going and comments and ideas are welcome and at the moment any good ideas are likely to be added rather than later once everything has been written.
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
allright.. that's it.. I think I'm going to have to help a little. I can not contain myself any longer. The problem is I have so little free time. So I won't be able to do a lot.. but I have a few ideas so I'll get those out of the way and perhaps that will lead you in the right direction.. stay tuned for more tomorrow.
moo
moo
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
so first suggestion is to have a movement hud that is more 3D. This is something I whipped together in about 20-30 mins.. So don't take this as a final idea but you get the point. It should lead into the scene rather than hovering over top.. I think it makes it less distracting.
dmweb.free.fr/Stuff/images/move_hud.jpg
moo
dmweb.free.fr/Stuff/images/move_hud.jpg
moo
- PicturesInTheDark
- Arch Master
- Posts: 1154
- Joined: Mon Aug 26, 2002 4:47 pm
- Location: Vienna, Austria
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
the dots were intended to be the turns however.. you know.. I simply do not understand the need for a movement key set. None of the other games have one anymore. if you are using the old DM engine I can understand it sort of. I mean I never use it in there either nor have I since I first discovered that I could move with the arrow keys or number pad.
Just a thought.
but as I said.. it's something I slapped together so it's far from amazing or complete. Needs to evolve a weee bit.
moo
Just a thought.
but as I said.. it's something I slapped together so it's far from amazing or complete. Needs to evolve a weee bit.
moo