Any new dungeons on the way?
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I've already analyzed that... since one of my dungeon maps include gem mines I'm planning on making a 'gem-cash' converter (Not to mention the money changer. We'll see how it works out.
By shops I mean like those from DM2 - pushbuttons for rotating the selection on one wall. Alcove one for money, alcove two for items and possibly the Shopkeeper looking from behind a barred window between them in the middle.
I'm a bit displeased that I can't change the light levels of dungeon levels other than level 0. Not to mention the start location always has to be level 0. It spoiled some of my design ( The start would be on level 4 ) and I had to chage the concept a bit.
By shops I mean like those from DM2 - pushbuttons for rotating the selection on one wall. Alcove one for money, alcove two for items and possibly the Shopkeeper looking from behind a barred window between them in the middle.
I'm a bit displeased that I can't change the light levels of dungeon levels other than level 0. Not to mention the start location always has to be level 0. It spoiled some of my design ( The start would be on level 4 ) and I had to chage the concept a bit.
I mean there there is a money changer demo on his download page somewhere which had been expanded to a small shop - I could be wrong...
Yeah, I want try a DM2 like shop too... DSAs make if very, very possible...but one step at a time...
And if you want something in CSBwin, you can always ask Paul nicely - if he isn't busy, it's reasonable, and useful, and will be used then he isn't adversed to trying to add stuff - thank Zyx for half of the functionality we have, as he asked for it for things in Conflux
Yeah, I want try a DM2 like shop too... DSAs make if very, very possible...but one step at a time...
And if you want something in CSBwin, you can always ask Paul nicely - if he isn't busy, it's reasonable, and useful, and will be used then he isn't adversed to trying to add stuff - thank Zyx for half of the functionality we have, as he asked for it for things in Conflux
- ADDF_Toxic
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Well, Adamo, Paul asked the same question a bit earlier and I answered right before your post, but that has changed now. I did do some DSAing, still staring at my topic "Fuse Chaos does effect other than Victory(CSBuild)" in the CSBuild/CSBWin section. I got a bit of work on there, but once I've figured that out, I just need to test it. I'm pretty close, just need to figure out filters properly.
Hopefully this mess gets sorted out soon.PaulH wrote: My dungeon is just a great big nasty mess of raw work at the moment,
Suule, put the start location on a teleporter directing to level 4.
Not sure if I understood you correctly, but you can set other dungeon levels to permanent lighting.
For conflux, I'm currently working on custom graphics and monsters AI. I'm waiting for some art from [subtle hint for them]Cowsmanaut and Gambit, too. [/subtle hint for them].
Not sure if I understood you correctly, but you can set other dungeon levels to permanent lighting.
For conflux, I'm currently working on custom graphics and monsters AI. I'm waiting for some art from [subtle hint for them]Cowsmanaut and Gambit, too. [/subtle hint for them].
How can I make permament light then (And yes. I meant that.) Yeah I thought of the teleporter trick, but without the permament light it doesn't work as planned... I've used teleports for something clever though...Zyx wrote:Suule, put the start location on a teleporter directing to level 4.
Not sure if I understood you correctly, but you can set other dungeon levels to permanent lighting.
For conflux, I'm currently working on custom graphics and monsters AI. I'm waiting for some art from [subtle hint for them]Cowsmanaut and Gambit, too. [/subtle hint for them].
Also: Please wait with another Conflux release. I must complete release j still! Have mercy on us!
Zyx wrote:
If you`ll find, what are these "unknown" and "unused(used)" functions in monster`s editor in ADGE responsible for, please let us know to the "strange values in monster`s editor" topic on "other tools (ADGE etc.)" forum. Thanx!For conflux, I'm currently working on custom graphics and monsters AI
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After an extended time in the DM wilderness, I'm back into fertile realms, playing Taurogg's Lair and working on completing the pucker version of Angel's Egg. It probably won't be massively different from the beta version, the changes being general improvements rather than big customisations using ADGE and DSA - these will feature in my next effort.
- ADDF_Toxic
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ADDF, you can change some of monster`s attributes and almost all graphic bitmaps in ADGE. There`s also other usefull editors, such us items - editor etc.
Have fun, but watch out with some functions and save changed graphic.dat frequently !! You have to be carefull and remember to keep previous unchanged graphics.dat files in save place!
Graphic bitmaps you can change with most graphic programs, but remember about their size (some sizes doesn`t fit).
Have fun, but watch out with some functions and save changed graphic.dat frequently !! You have to be carefull and remember to keep previous unchanged graphics.dat files in save place!
Graphic bitmaps you can change with most graphic programs, but remember about their size (some sizes doesn`t fit).
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- ADDF_Toxic
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- ADDF_Toxic
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Ok, I would like to say that I am working on my first dungeon. I'm trying everything I can think of: tons of puzzles, a few graphics changes, etc. I'm sure it won't be very good, and maybe never very playable, but it's a start for me as a dungeon creator. Oh, and I'm not giving a time estimate, as I have studies to attend to as well as very fickle interests. Anyway, I hope to be able to make something as cool as Paul's and Zyx's dungeons one day.
I could use some tips on dungeon testing. Can you save your game, change the dungeon, and load the game with the changes?
I could use some tips on dungeon testing. Can you save your game, change the dungeon, and load the game with the changes?
- Trantor
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I agree with you Gambit, I only meant it could be worthwhile to edit a savegame if you only want to check a certain effect works the way it was intended. I definitely should have made that point clearer.
For general testing purposes, I suggest a test character that gets teleported right to the point where you did your latest work. That way, you only have to change the teleporter exit.
For general testing purposes, I suggest a test character that gets teleported right to the point where you did your latest work. That way, you only have to change the teleporter exit.
One thing I have noticed is that everyone seems to want to make epic dungeons - we don't really have any small dungeons, say just a few levels. I think there would be a lot of interest in this. You could make the dungeon hard to start with, make advanced characters and maybe even get people to have competitions with races. Even one level! Just a thought.
The idea of Dungelettes, DMbites, or whatever you want to call them was something that crossed my mind before - a quick 2 hour blast with resurrected characters could be just the thing for lunchtimes at work or a quick fix at home.
I think the two main problems are that players enjoy building up characters gradually, and designers want to create an immersive adventure with a story behind it - hard to do in 2 levels. On the other hand designers may well get nice little ideas that don't have much mileage in them - these would be ideal.
I think the two main problems are that players enjoy building up characters gradually, and designers want to create an immersive adventure with a story behind it - hard to do in 2 levels. On the other hand designers may well get nice little ideas that don't have much mileage in them - these would be ideal.
- Ameena
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You could always have, like, a big dungeon in which you build up a story and characters, and then have little dungeons you make after it that are like "Further Adventures", where you'd have some of the same characters from your big dungeon so it was, like, still the same universe, but in a much more compacted environment for a more short-term game.
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Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Lol, I have a small dungeon - five levels, small temple...just never got around to it, but maybe one day! Not small at all.
Umm, and this dungeon I started was supposed to be small too ... it was like 'I just want o build somethign nice and simple with a level of cool fighting in an enjoyable way, a level of good solid puzzles, and some nice ending'
Themn I started thinking about a plot and ideas and then DSAs and that was it....
Umm, and this dungeon I started was supposed to be small too ... it was like 'I just want o build somethign nice and simple with a level of cool fighting in an enjoyable way, a level of good solid puzzles, and some nice ending'
Themn I started thinking about a plot and ideas and then DSAs and that was it....
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