I'm releasing v0.1 of my code:
http://www.thekilempire.com/dmcharedit/ ... _1.tar.bz2
Linux binary:
http://www.thekilempire.com/dmcharedit/ ... aredit.bz2
Anyone out there want to compile Windows binaries for me? I may have a copy of Visual Studio somewhere but it would be quite the pain in my ass to setup a Windows [virtual] machine just to compile the code.
To use the software, simply load a PC (DMSAVE.DAT) or Amiga (DMGAME.DAT) save game. You can tweak settings to your liking, then save to either a PC or Amiga save. Very crude but simple. In case you're not familiar with compiling qmake projects:
In its current form, the program does exactly what I'd originally set out to do, which is to move my characters back and forth between PC and Amiga versions of DM. There is much in the way of functionality I'd like to add at this point:
- Support for portraits
Implement a dialog for editing experience levels
Support for CSB saves
Support for additional platforms (Atari, SNES, etc.)
A standalone character file format to export/import individual characters to
I've only tested this program with DM for PC v3.4 and DM for Amiga v3.6. I've only tested saves with four characters. I'd be interested to know if the program works on additional save formats (different platforms, versions, etc.). Because of what little testing I've done,
Backup ANY file you load into dmcharedit! I'd hate to have my programming bug hose your save-game/term-paper.