[Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Moderator: Zyx
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[Custom dungeon] Conflux III: The Undercity [CSBWin] [Benjamin Prieu (a.k.a Zyx)]
Version: WIP008
Platform: CSBWin
Author: Benjamin Prieu (a.k.a Zyx)
Email address: bprieu@gmail.com
Date published: 2009, March 28
Date last updated: 2017, December 10
Story:
Upon decision of the Council,
you have been chosen, Sorcerer, to fulfill an important mission: to save our undercity.
As you know, Sorcerer, our town is built at the feet of the very mountain of the Heroes. Once a dwarven fortress, it was built and rebuilt dozens of times, though never defeated. But now the enemy comes from within. An expedition must be sent into the fortress, and the best would be its own dwellers. For the Council has decided to revive the Ancient Guilds, and you, Sorcerer, are the One who will choose which members are to be given life anew.
The magic of the Council won't afford more than four heroes...Council's orders... you’ll understand, Sorcerer, that old people, specially dead leaders, must make way for the young, living ones.
You will be presented to four guides. Each one has the key for the Ancient Guilds. You won't find any entrance if you don't pick at least one guide, Sorcerer. Choose well, as the Gift of Life alters the Loom of Destiny.
Learn our glorious past from the annals of the Guilds to make an accurate choice.
The Council of Laelith
Aim:
Several paths and endings are possible. You'll have to discover them. It will take you weeks or months to explore everything.
Notes:
Screenshots
HELP:
The in-game Oracle will give you hints.
A mysterious cartographer drew maps of the levels. If you find one of them, consult it here.
Use the wiki. You are welcome to collaborate any information you discover during your adventures in the dungeon.
Check the old competition!
Instructions:
Double-click the .bat file that matches best your screen resolution.
History:
Read the file 'Docs\Version_history.txt' in the archive to view the full version history. Version numbering is nonintuitive so here are all Conflux version numbers in reverse chronological order (newest version listed first):
WIP 008
WIP 007
WIP 006
WIP 005
WIP 004
WIP 003
WIP 002
WIP 001 All the files are unencrypted.
V3.5 beta 8
V3.5 beta 7
V3.5 beta 6
V3.5 beta 5
V3.5 beta 4
V3.5 beta 3
V3.5 beta 2
V3.5 beta 1
V3bugfix V
V3bugfix IV
V3bugfix III
V3bugfix II
V3bugfix I
V3Competition
V3k
V3j
V3i
V3h
V3g
V3f
V3e
V3d
V3c
V3b
V3a: THE RELEASE!
V3 beta: b to e Playtesters: Beowuuf, Trantor, Ian, PitD
V3 beta a playtest version for Trantor and Suule
V2.k
V2.j
V2.i
V2.h
V2.g The official release!
V2.a to 2.f Playtesting versions
V2.0 Graphics.dat edited!
V1.31
V1.3
V1.2 Switched to CSBuild
V1.11
V1.1 Switched to Dmbuiler
V1.0 - Made with DMute
Hints and comments:
http://www.dungeon-master.com/forum/vie ... 31&t=24512
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Platform: CSBWin
Author: Benjamin Prieu (a.k.a Zyx)
Email address: bprieu@gmail.com
Date published: 2009, March 28
Date last updated: 2017, December 10
Story:
Upon decision of the Council,
you have been chosen, Sorcerer, to fulfill an important mission: to save our undercity.
As you know, Sorcerer, our town is built at the feet of the very mountain of the Heroes. Once a dwarven fortress, it was built and rebuilt dozens of times, though never defeated. But now the enemy comes from within. An expedition must be sent into the fortress, and the best would be its own dwellers. For the Council has decided to revive the Ancient Guilds, and you, Sorcerer, are the One who will choose which members are to be given life anew.
The magic of the Council won't afford more than four heroes...Council's orders... you’ll understand, Sorcerer, that old people, specially dead leaders, must make way for the young, living ones.
You will be presented to four guides. Each one has the key for the Ancient Guilds. You won't find any entrance if you don't pick at least one guide, Sorcerer. Choose well, as the Gift of Life alters the Loom of Destiny.
Learn our glorious past from the annals of the Guilds to make an accurate choice.
The Council of Laelith
Aim:
Several paths and endings are possible. You'll have to discover them. It will take you weeks or months to explore everything.
Notes:
Screenshots
HELP:
The in-game Oracle will give you hints.
A mysterious cartographer drew maps of the levels. If you find one of them, consult it here.
Use the wiki. You are welcome to collaborate any information you discover during your adventures in the dungeon.
Check the old competition!
Instructions:
Double-click the .bat file that matches best your screen resolution.
History:
Read the file 'Docs\Version_history.txt' in the archive to view the full version history. Version numbering is nonintuitive so here are all Conflux version numbers in reverse chronological order (newest version listed first):
WIP 008
WIP 007
WIP 006
WIP 005
WIP 004
WIP 003
WIP 002
WIP 001 All the files are unencrypted.
V3.5 beta 8
V3.5 beta 7
V3.5 beta 6
V3.5 beta 5
V3.5 beta 4
V3.5 beta 3
V3.5 beta 2
V3.5 beta 1
V3bugfix V
V3bugfix IV
V3bugfix III
V3bugfix II
V3bugfix I
V3Competition
V3k
V3j
V3i
V3h
V3g
V3f
V3e
V3d
V3c
V3b
V3a: THE RELEASE!
V3 beta: b to e Playtesters: Beowuuf, Trantor, Ian, PitD
V3 beta a playtest version for Trantor and Suule
V2.k
V2.j
V2.i
V2.h
V2.g The official release!
V2.a to 2.f Playtesting versions
V2.0 Graphics.dat edited!
V1.31
V1.3
V1.2 Switched to CSBuild
V1.11
V1.1 Switched to Dmbuiler
V1.0 - Made with DMute
Hints and comments:
http://www.dungeon-master.com/forum/vie ... 31&t=24512
Download:
Download this dungeon from this Shared OneDrive (in the 'Custom Dungeons' folder)
Last edited by Zyx on Thu Jun 05, 2008 8:16 pm, edited 15 times in total.
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Cool! Had a very quick look at this and it's a massive step up from the last version with all the new imagery. I noticed a fair bit of stuff from the ZIP file I provided, so nice to see that it was useful!
I noticed some oddness though. Some creatures remained still and I could attack them easily (the weird crawly things in the food stores for example). Also in the food stores rats have a very horrible palette.
Sounds are great - I have jumped more than once! Ambienec is cool too. I am credited with providing sounds, but I don't recall that! Which ones?
I noticed some oddness though. Some creatures remained still and I could attack them easily (the weird crawly things in the food stores for example). Also in the food stores rats have a very horrible palette.
Sounds are great - I have jumped more than once! Ambienec is cool too. I am credited with providing sounds, but I don't recall that! Which ones?
Shambling mounts, screamers, and caterpillars are amost vegetative creatures, they should pose no threat. They're extremely slow and make few damage.
Same for trees and alike.
For the rat palette: fixed for next update.
The sounds:
Gambit, you provided the original DM sounds with less noise and a slight echo, maybe some others sounds too? I can't remember...
Linflas, I don't remember either, you'll have to play until you find them
I know I wanted to take the buzz sounds of your wasps, but at the end, I didn't.
But yes I did stole your idea for the rats: )
As for the excessive DSA warning, next CSBwin version should tolerate a little more before displaying such a message, which only means that the game may become slow.
Same for trees and alike.
For the rat palette: fixed for next update.
The sounds:
Gambit, you provided the original DM sounds with less noise and a slight echo, maybe some others sounds too? I can't remember...
Linflas, I don't remember either, you'll have to play until you find them
I know I wanted to take the buzz sounds of your wasps, but at the end, I didn't.
But yes I did stole your idea for the rats: )
As for the excessive DSA warning, next CSBwin version should tolerate a little more before displaying such a message, which only means that the game may become slow.
Just to tell everybody here to tick "Volume->Quarter" and "Volume->Attempt to use Direct X" otherwise the sound of Conflux III does not work at all !
Also I attached my config.txt, for french keyboard layout. Maybe it will help some users. Download it here.
All those sounds,graphics, new monsters, riddles are incredible ! Thank you for all the authors of Conflux III !
Also I attached my config.txt, for french keyboard layout. Maybe it will help some users. Download it here.
All those sounds,graphics, new monsters, riddles are incredible ! Thank you for all the authors of Conflux III !
- Paul Stevens
- CSBwin Guru
- Posts: 4319
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Gambit37
- Should eat more pies
- Posts: 13720
- Joined: Wed May 31, 2000 1:57 pm
- Location: Location, Location
- Contact:
Weird that you guys don't use full screen! It's the best way to play as your completely absorbed and nothing else is windowing about in the background.
Oh, I just remembered, I had to edit the batch files for fullscreen to work properly: the default ones just stick the window in the top left corner at a small size and leave everything else black.
Zyx, you need to add SIZE=EXTRALARGE before SIZE=FULL for it to work properly. (You need BOTH in the file)
Oh, I just remembered, I had to edit the batch files for fullscreen to work properly: the default ones just stick the window in the top left corner at a small size and leave everything else black.
Zyx, you need to add SIZE=EXTRALARGE before SIZE=FULL for it to work properly. (You need BOTH in the file)
- Paul Stevens
- CSBwin Guru
- Posts: 4319
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA