New RPG Game - Esenthel
Forum rules
Please read the Forum rules and policies before posting.
Please read the Forum rules and policies before posting.
New RPG Game - Esenthel
Hi I am making a new RPG game, and I am looking for talented people. look here http://esenthel.com
Last edited by drean on Sat Jun 09, 2007 12:32 pm, edited 1 time in total.
- andyboy_uk
- On Master
- Posts: 647
- Joined: Thu Feb 20, 2003 1:51 am
- Location: London, UK
well I don't think that I would be able to finish making of this game in some near time, so that is why I am writing for the newest video cards. when the game will be finished, cheap video cards will support it. (for now pixel shader 2.0 is ok, later I am planning to move to 3.0)
the keys are:
arrow keys = move camera
4thMouseButton + mouse = move camera
CTRL+(arrow keys / mouse) = rotate camera
mouse wheel = zoom
ALT = bloom effect
ALT + ENTER = toggle full screen
F12 = display debug info
] = more light
[ = less light
NumPad + = zoom in
NumPad - = zoom out
CTRL + NumPad+ = increase fov
CTRL + NumPad - = decrease fov
the keys are:
arrow keys = move camera
4thMouseButton + mouse = move camera
CTRL+(arrow keys / mouse) = rotate camera
mouse wheel = zoom
ALT = bloom effect
ALT + ENTER = toggle full screen
F12 = display debug info
] = more light
[ = less light
NumPad + = zoom in
NumPad - = zoom out
CTRL + NumPad+ = increase fov
CTRL + NumPad - = decrease fov
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
most people who develop for bleeding edge hardware provide a downscaled version as to appeal to more people. The downscaled versions of the effects are present.. pushing for pixelshader 3.0 is pusing it a little
Be sure you actually NEED pixel shader 3 support in order to do the things you want.
Also, coming to a retrogaming site and presenting your software that requires bleeding edge.. seems a bit silly to me. I mean, this game we are all here because of.. ran on an Aplle IIe
My card is still fairly new and is shader 3.0 compliant.. but I wouldn't expect everyone to have that
Be sure you actually NEED pixel shader 3 support in order to do the things you want.
Also, coming to a retrogaming site and presenting your software that requires bleeding edge.. seems a bit silly to me. I mean, this game we are all here because of.. ran on an Aplle IIe
My card is still fairly new and is shader 3.0 compliant.. but I wouldn't expect everyone to have that
I repeat: when the game will be finished, video cards with 2.0/3.0 shaders will be a normal thing. And i wrote on this forum not because it's "retro" but because it's about one of the gretest rpg game, and Esenthel is also an rpg.
The flame behaviour is sth between chaotic and predefined;)
check out the newest screenshot with a skeleton, on http://republika.pl/drean/esenthel.html
The flame behaviour is sth between chaotic and predefined;)
check out the newest screenshot with a skeleton, on http://republika.pl/drean/esenthel.html
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
My point was that this is a reto gaming site... not that your game is retro. This site has users with computers they are still using from 10 years ago... and when you finish it.. some of them might still be using those cards.
I have my card because of what I do at work. Otherwise I may not have upgraded. .. and then I to would not have been able to run your demo. Because most new games out there would still run on my other older card.
So, are you not planning to finish it until 8 years or so?
I have my card because of what I do at work. Otherwise I may not have upgraded. .. and then I to would not have been able to run your demo. Because most new games out there would still run on my other older card.
So, are you not planning to finish it until 8 years or so?
Well, this is the Gaming News & Chat forum.. And there are also threads about Tomb Raider Legend and Oblivion on the same forum. So I don't think it requiring SM2.0 should be an issue.
Of course, you don't need SM2.0 for all the effects.. But if it's a small project by one person, I don't think that the widest possible compatibility is the number one priority.
Besides, there are a couple of DM clone projects with similar requirements. But since they seem pretty dead, they might actually be retro games if they some day get finished..
Of course, you don't need SM2.0 for all the effects.. But if it's a small project by one person, I don't think that the widest possible compatibility is the number one priority.
Besides, there are a couple of DM clone projects with similar requirements. But since they seem pretty dead, they might actually be retro games if they some day get finished..
- cowsmanaut
- Moo Master
- Posts: 4378
- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
The DM projects that hit the same requirements get less attention because of those requirements. That's why I'm saying something here. Not that I don't like pretty effects.. I do. My job is based around those effects. As for tomb raider and oblivion.. neither are examples of BLEEDING EDGE. This demo can ONLY be played with cards supporting 2.0 and soon will only be 3.0..
I'm pointing out you are cutting your viewers down to nothing. You might want to note that similar discussions have happened in various other theads... There are a lot of regulars who will not meet this spec.
I'm pointing out you are cutting your viewers down to nothing. You might want to note that similar discussions have happened in various other theads... There are a lot of regulars who will not meet this spec.
- Sophia
- Concise and Honest
- Posts: 4249
- Joined: Thu Sep 12, 2002 9:50 pm
- Location: Nowhere in particular
- Contact:
On a forum about a 20 year old game. There are a lot of not-so-highly specced PCs around here. Tomb Raider Legend will support advanced graphics features if you have them, but it doesn't require them. Read Gambit's posts on that thread and this one-- Tomb Raider was fine, despite not having a particularly advanced PC.mikko wrote:And there are also threads about Tomb Raider Legend and Oblivion on the same forum. So I don't think it requiring SM2.0 should be an issue.
No, but a small project is inherently going to have less of an audience anyway, so certain things may have to be done to ensure that some people, at least, can actually play it.mikko wrote:But if it's a small project by one person, I don't think that the widest possible compatibility is the number one priority.
Given the graphics teams that these major projects have working for them, a small project made by one person is never going to compete with them, graphically. So, there's really no reason to go for the bleeding edge. To be perfectly blunt, the graphics for this game look like they were made in about 1999 were it some commercial project, and I'm not sure how some high-end 3d technology is going to help that. However, if the game is fun to play, nobody's going to care!
You make my point for me.mikko wrote:Besides, there are a couple of DM clone projects with similar requirements. But since they seem pretty dead
Demo#2
I suggest end of the "shader talk"- if you don't like it, then skip this thread.
BTW Demo#2 is released http://republika.pl/drean/data/Esenthel.rar enjoy:)
BTW Demo#2 is released http://republika.pl/drean/data/Esenthel.rar enjoy:)
- Ameena
- Wordweaver, Murafu Maker
- Posts: 7538
- Joined: Mon Mar 24, 2003 6:25 pm
- Location: Here, where I am sitting!
- Contact:
I think they were just trying to point out that your game has high requirements so may not attract much attention, since a lot of the people on this forum use older machines and so don't have whatever graphics thingys or whatever are needed to play the game. So if you were hoping to get a lot of people playing it, you probably won't because of that.
I haven't tried downloading it myself yet, so I dunno if it'll work for me.
I haven't tried downloading it myself yet, so I dunno if it'll work for me.
______________________________________________
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
Ameena, self-declared Wordweaver, Beastmaker, Thoughtbringer, and great smegger of dungeon editing!
I don't think you actually need SM2.0 even for parallax mapping, because it can be done with OpenGL ARB_fragment_program v1.0. But since I don't know how DirectX shader versions relate to OpenGL extensions, I can't be sure..drean wrote:but I -do- need 2.0, because it uses advanced texturing mode - parallax mapping.
Valid point there. This is not the optimal forum for a project like that. But it shouldn't do any harm to advertize it on this forum. I just hope that drean has advertized Esenthel on other forums too. Especially because it's not a DM clone and has little to do with this particular forum - no matter what specs it needs.Sophia wrote:On a forum about a 20 year old game. There are a lot of not-so-highly specced PCs around here.
Personally I would at first just code what ever effects I'm going to be using with the smallest effort. After the project has matured a bit, I'd look at what could be done with older hardware and how much effort it would take. But of course all eye candy can (and maybe should) always be made completely optional. For example parallax mapping is so ridiculously easy to leave out that I'd never make it a requirement in any game. Even if it could be done with every single computer on this planet. Since there may be people who don't like the effect at all..Sophia wrote:No, but a small project is inherently going to have less of an audience anyway, so certain things may have to be done to ensure that some people, at least, can actually play it.
Well, okay. But I don't think those clones have died because people on these forums don't have suitable HW, but because they were too ambitious and the developers have lost the interest or don't have enough time etc.Sophia wrote:You make my point for me.
New Release
I'm pleased to announce the new version of Esenthel
containing new character, new items, and new physics system
Now you can grab items (with ALT key while fpp view)
containing new character, new items, and new physics system
Now you can grab items (with ALT key while fpp view)