[Fixed for V0.44] Health of swap monster
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[Fixed for V0.44] Health of swap monster
When swap is done, monster will be able to succeed health?
When monster receives various influences and the action pattern is changed, I think that that is natural.
However, when swap is done, monster seems to be calculated again referring to health of default.
With this, it recovers every time monster changes the action. It looks
unnatural.
When monster receives various influences and the action pattern is changed, I think that that is natural.
However, when swap is done, monster seems to be calculated again referring to health of default.
With this, it recovers every time monster changes the action. It looks
unnatural.
Please forgive poor English.
- George Gilbert
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Actually I would like to be able to swap_memory or whatever - you can alter a weapon to a new status (Say a semi-broken fury which could snap) but it still has the same charges
Or a monster, as tonari says - you can weaken it with spells (speed/damage wise you have variants of the monster) but is otherwise still the same critter (with the same health)
Or curse a potion - it is still the same strength potion, but now it has an added effect (like saps your water level for that strength too)
I must admit I had assumed the swap kept the assosiated value (health, charge, strength)
Or a monster, as tonari says - you can weaken it with spells (speed/damage wise you have variants of the monster) but is otherwise still the same critter (with the same health)
Or curse a potion - it is still the same strength potion, but now it has an added effect (like saps your water level for that strength too)
I must admit I had assumed the swap kept the assosiated value (health, charge, strength)
- George Gilbert
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- Sophia
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The only dungeon that I have that uses SWAP in extensively odd ways is Dark Portal, and it doesn't really have a combat system to speak of, so monster hp is completely irrelevant.
I do a lot of swapping of monsters for clouds and pickableupable objects (that's how you "kill" them), and I think a bit of the other way, so as long as that's taken into account, it should be all good.
I do a lot of swapping of monsters for clouds and pickableupable objects (that's how you "kill" them), and I think a bit of the other way, so as long as that's taken into account, it should be all good.
- George Gilbert
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