Just like Oblivion, Dungeon Master will automatically adjust enemies to match party statistics. Oblivion also have adjustable difficulty called "Relative difficulty".
Difficulty Setting inside RTC is "relative" to normal difficulty. However, I am suggesting to add "negative" numbers to difficulty settings to make gameplay easier.
Note: They will only modify monster's health and damage by percentage (after adjustment made by Dungeon Master mechanism) and modify hit percentage and damage to the monsters. Also, lower difficulty setting (negative) will boost experience gain by attacking and casting spells and alter powers for each power runes. It will not boost character statistics, only alter gameplay.
Add easier difficulty setting
Moderator: George Gilbert
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- linflas
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i agree with you for these negative settings in RTC but (let's get a bit OT) i don't like a lot that "relative difficulty" in Oblivion : i can understand that it can be suitable for beginners but Oblivion gets harder and harder as long as you progress : that can be logical for new clashed ennemies such as demons, but that is stupid for wolves or goblins !
my character is level 27 and it took me 10 minutes to kill one poor berserker goblin !!?!?!
my character is level 27 and it took me 10 minutes to kill one poor berserker goblin !!?!?!
- George Gilbert
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Re: Add easier difficulty setting
I'd just like to point out that RTC came out well before Oblivion did. I think you should be saying "Just like RTC, Oblivion will automatically adjust enemies to match party statistics."danielcg wrote:Just like Oblivion, Dungeon Master will automatically adjust enemies to match party statistics.
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