Retro textures. Do with them what you will!
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- Gambit37
- Should eat more pies
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Retro textures. Do with them what you will!
I was just going through an old backup and found loads of textures from old abandoned projects, mainly for Doom and Duke Nukem. A lot of them were done as pixel pushing in Deluxe Paint IV. As i never used them for anything except proof-of-concept maps, they never saw the public light of day. So here they all are as nice useful sheets. Maybe you can use some of it in your own projects?
I recently opened a Deviant Art account, so I'll stick them up there eventually, but for now, simply save these 24-bit PNGs to your drive and open them in any graphics package.
The eagle eyed will notice some Captive inspired art...
I recently opened a Deviant Art account, so I'll stick them up there eventually, but for now, simply save these 24-bit PNGs to your drive and open them in any graphics package.
The eagle eyed will notice some Captive inspired art...
- cowsmanaut
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- Gambit37
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Pixel pushing or pixel art is simply a term used to describe low resolution graphics that were painted using a 1 pixel pencil tool. You literally place dots of colour on the canvas to build up the picture. Most early games used this style of 'painting': even now, GBA, NDS and the like have artists drawing in this way. Dungeon Master, Captive, EOB: -- all those games were drawn in this way.zoom wrote:what's ?pixel pushing?, do you mean you kind of trained yourself by painting these?
Graphics packages today generally don't work at this level as you're usually working with tools that affect many pixels at the same time.
If you look at sheet four at the alien-type organic textures, you can see the individual pixels which were placed by hand and using some gradient dither tools. If you look at sheet 6, there are the same textures that have been worked on in Photoshop using filters, warps and blur tools: you can no longer easily see the individual pixels as those tools blend them all together and that effect would be very difficult to achieve using manual pixel pushing. Comparison:
Pixel pushing is easy to do and it's how I started in computer graphics, on my Amiga, around 1989. And bear in mind I'm a lot better at this nearly 20 years later!
Now, I wish I could find my old DM Dpaint stuff! That was even earlier. I don't think I ever managed to transfer it to my PC though so I think it's lost forever...
Last edited by Gambit37 on Thu Mar 20, 2008 12:39 am, edited 3 times in total.
- Gambit37
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Indeed. I've had a 'standard fantasy' adventure for RTC planned for several years and haven't got anywhere with it, so I doubt a sci-fi adventure is any closer to fruition!
I'm not sure this stuff is high enough quality for RTC "double res", but should be usable if you want the old school pixellated look. In fact, let's have a quick look:
I'm not sure this stuff is high enough quality for RTC "double res", but should be usable if you want the old school pixellated look. In fact, let's have a quick look:
Last edited by Gambit37 on Thu Mar 20, 2008 12:44 am, edited 1 time in total.
- cowsmanaut
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- cowsmanaut
- Moo Master
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- Joined: Fri Jun 30, 2000 12:53 am
- Location: canada
Oh, you need to play it! it's a completely awesome idea.. I can't wait to see more of the game design use of the portal in HL.
So, I wonder how an aliens inspired DM romp would be.. not really a spells based kind of deal.. mostly projectile as well.. so not exactly what you think of with DM but certainly with doom. I imagine medieval weapons is not what you want to use against something with acid blood.. though perhaps a mystic blade.. as the predators seem to have blades capable of withstanding their blood
So, I wonder how an aliens inspired DM romp would be.. not really a spells based kind of deal.. mostly projectile as well.. so not exactly what you think of with DM but certainly with doom. I imagine medieval weapons is not what you want to use against something with acid blood.. though perhaps a mystic blade.. as the predators seem to have blades capable of withstanding their blood