Cry-baby!!!TyGuy6 wrote:It makes me nervous that we can have bugs that are so debug-proof,
But, of course, you are right that the inability to
play-test is pretty rotten.
I posted new CSBwin that enforces the first-in/first-out
rule. My cleverness was totally ineffective. I had to
brute force it and it was major. CSBuild will not read
the new save games yet. But CSBwin will happily read
old save games created by CSBuild. So create your
game with old CSBuild, play with new CSBwin and
don't edit your save games until the new CSBuild
comes to town.
http://www.dianneandpaul.net/CSBwin/Gam ... ption.html
You will see a new PC Dungeon Master and a new
PocketPC Dungeon Master. Each comes with a
complete game in the form of a Playfile.log.
I want to release a new Chaos Strikes Back. Will
anyone volunteer to create a recording of a
complete game so that I can spend my time
updating CSBuild and attempting to get Linux
versions up and running? If you volunteer, I
will send you a complete package (except for
the recording, of course).
The six-hour Dungeon Master game requires
about 13 seconds of computer time when
played back. I will take on all comers (RTC,
Java, DSB, etc) in THAT category of efficiency.
I will not compete in the speed-run category.
Christophe: I don't know what you want to do
about the new release. Source code will be
available as soon as I can get around to
tidying things up and get the CSB game released
and a CSBbuild ready for release.
I would like to break with the old tradition of
packaging these things together. We did that
to save disk space, I believe. Now an entire
package takes less space than a typical photograph.
I'd like to keep the games separate and complete
in a single folder.
Where are the porters to macintosh?
Ta-Da! (or QED for you old Romans).