That simply can't be realtime gameplay, no-one can move that fast! I thought the same when watching Antman's speed-runs. How do you possibly do this without some form of cheating?ian_scho wrote:www.youtube.com/watch?v=Ho5E05Bi3bUBanky wrote:But I'm kind of curious how a pure fighter such as Stamm would do on his own.
Are speed run recordings representative of actual game time?
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- Gambit37
- Should eat more pies
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Are speed run recordings representative of actual game time?
split from this thread about magic/melee
Last edited by Gambit37 on Fri Jan 16, 2009 5:29 pm, edited 1 time in total.
- Paul Stevens
- CSBwin Guru
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- Paul Stevens
- CSBwin Guru
- Posts: 4319
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
The original Atari code added one
tick (about 1/6 second) to the clock
whenever the party moved. I think
this was probably because the Atari
was not fast enough to keep up with
all the monsters moving about and
repainting the viewport and everything.
And it therefore sometimes missed
a tick, causing thing to go too slow.
So they skipped ahead. This is only
a guess. At any rate, CSBwin has an
option to NOT add that extra tick.
Try a playback both ways and you
will see that the difference is obvious.
The playback may also have been at
a higher than normal speed. Or it may be
that the recording process introduced
an error. Anybody know how this
was recorded to be put on youtube? I'd
like to know.
tick (about 1/6 second) to the clock
whenever the party moved. I think
this was probably because the Atari
was not fast enough to keep up with
all the monsters moving about and
repainting the viewport and everything.
And it therefore sometimes missed
a tick, causing thing to go too slow.
So they skipped ahead. This is only
a guess. At any rate, CSBwin has an
option to NOT add that extra tick.
Try a playback both ways and you
will see that the difference is obvious.
The playback may also have been at
a higher than normal speed. Or it may be
that the recording process introduced
an error. Anybody know how this
was recorded to be put on youtube? I'd
like to know.
as a sidenote:
CSBwin can turn a dungeon into some kind of turn-based gameplay experience if the game speed is set very low.
This can be quite interesting, each tick can be used for an action by the player (access inventory, equip ice wind, invoke wind, leave inventory, step right, etc.)
That way it is even possible to deal with the powerful monsters in Conflux's hell. (I once recorded such a run with CSBwinCE, but wasn't able to replay it on the PC)
CSBwin can turn a dungeon into some kind of turn-based gameplay experience if the game speed is set very low.
This can be quite interesting, each tick can be used for an action by the player (access inventory, equip ice wind, invoke wind, leave inventory, step right, etc.)
That way it is even possible to deal with the powerful monsters in Conflux's hell. (I once recorded such a run with CSBwinCE, but wasn't able to replay it on the PC)
Extra ticks makes the game too slow while having it off makes it go too so the actual speed the game is played at is somewhere in the middle. I think this is because the game cannot go faster than 6 moves per second, so once you start going faster than that, which is easy with the boots of speed especially, the game speeds up to meet you, so game seconds become faster than real seconds.
Easy to see on CSBWin if you open up a game and set it to halve size so you can watch the timer going up while you are doing nothing, then hold down the turn key which turns you faster than 6 moves per second and you can see the timer speeds up to match you accordingly. The problem is CSBWin plays back recordings at strictly 6 moves per second so actually moving faster than 6 moves per seconds gains you nothing in CSBWin's timer when recording, which is kind of sad because my record times are actually substantially lower in real time while I'm recording them and it's like an unbreakable limit that helps plateau record times because you might be moving much faster than someone....say Paul H haha!!.... but it means nothing if you are both going over 6 moves per second because the game caps you at that limit.
This is easy to see in CSBWin as well, just do what I mentioned before but record it, then watch the replay with and without extra ticks on. Also, my CSB record is on youtube, found it a couple of years ago. Also, me playing my teeth, yikes!
Easy to see on CSBWin if you open up a game and set it to halve size so you can watch the timer going up while you are doing nothing, then hold down the turn key which turns you faster than 6 moves per second and you can see the timer speeds up to match you accordingly. The problem is CSBWin plays back recordings at strictly 6 moves per second so actually moving faster than 6 moves per seconds gains you nothing in CSBWin's timer when recording, which is kind of sad because my record times are actually substantially lower in real time while I'm recording them and it's like an unbreakable limit that helps plateau record times because you might be moving much faster than someone....say Paul H haha!!.... but it means nothing if you are both going over 6 moves per second because the game caps you at that limit.
This is easy to see in CSBWin as well, just do what I mentioned before but record it, then watch the replay with and without extra ticks on. Also, my CSB record is on youtube, found it a couple of years ago. Also, me playing my teeth, yikes!
Re: Are speed run recordings representative of actual game time?
Just seen this thread. remember sleeping speeds up the clock, so the end time will not be the real time.
Looking at the YouTube recoring, that is the speed I played the game at. No cheating. Extra Ticks on.
EDIT: actually it does seem a little faster when switching from the backpack. Everytime I tried doing runs with extra ticks off, I was slower.
Looking at the YouTube recoring, that is the speed I played the game at. No cheating. Extra Ticks on.
EDIT: actually it does seem a little faster when switching from the backpack. Everytime I tried doing runs with extra ticks off, I was slower.