Code: Select all
ADD MISC_BOX_MAGIC_RED_0 CLONES=(MISC_BOX_MAGIC_GREEN) NAME=(MAGIC BOX) BITMAPS=(ICON:BITMAP_ICON_MISC_BOX_MAGIC_RED_0)
ADD MISC_BOX_MAGIC_RED_1 CLONES=(MISC_BOX_MAGIC_GREEN) NAME=(MAGIC BOX) BITMAPS=(ICON:BITMAP_ICON_MISC_BOX_MAGIC_RED_1) PROPERTIES=(CONVERT_TO:MISC_BOX_MAGIC_RED_0)
ADD MISC_BOX_MAGIC_RED_2 CLONES=(MISC_BOX_MAGIC_GREEN) NAME=(MAGIC BOX) BITMAPS=(ICON:BITMAP_ICON_MISC_BOX_MAGIC_RED_2) PROPERTIES=(CONVERT_TO:MISC_BOX_MAGIC_RED_1)
ADD MISC_BOX_MAGIC_RED_3 CLONES=(MISC_BOX_MAGIC_GREEN) NAME=(MAGIC BOX) BITMAPS=(ICON:BITMAP_ICON_MISC_BOX_MAGIC_RED_3) PROPERTIES=(CONVERT_TO:MISC_BOX_MAGIC_RED_2)
ADD MISC_BOX_MAGIC_RED_4 CLONES=(MISC_BOX_MAGIC_GREEN) NAME=(MAGIC BOX) BITMAPS=(ICON:BITMAP_ICON_MISC_BOX_MAGIC_RED_4) PROPERTIES=(CONVERT_TO:MISC_BOX_MAGIC_RED_3)
ADD MISC_BOX_MAGIC_RED_5 CLONES=(MISC_BOX_MAGIC_GREEN) NAME=(MAGIC BOX) BITMAPS=(ICON:BITMAP_ICON_MISC_BOX_MAGIC_RED_5) PROPERTIES=(CONVERT_TO:MISC_BOX_MAGIC_RED_4)
This is a bugger as I was just about to build a fancy example for my sample dungeon but it'll have to wait for now...