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Here's a list of what you can turn on:
Door Info - shows you if you can damage a door, and what method is needed.
Easy Doors - doubles the amount of damage you do to doors (one door in particular needs 110 damage in a single attack, and could I get above 100? could I hell...)
Show Luck - Shows the characters hidden luck statistic.
Show Monster Spawns - Lets you know when a monster has been spawned, what type, how many, and their XP.
Show Monster HP - Shows how much damage you are doing to a monster, and their remaining HP - figure out the best ways to hurt monsters! :)
Show Party XP - Shows how much XP you gain for performing an action, and how many you need to level up. The best thing I learned from this was... the quickest way to get ninja experience is to use the rope repeatedly. Pit not required.
MUCH respect must go to Paul Stevens, with out whom this wouldn't have been possible. And I have many more things planned for this yet :)
All suggestions and comments are welcome, either here or to email@example.com... and if you want to mirror this file on the dmweb.free.fr page, you're quite welcome! :)
The all-important file:
Simply put it in the same directory as your CSBwin.exe file and run it.
Ps thanks goes to Cerra for putting up with me as I type this :)
Pps Love ya really babes :)
You can now turn on and off the party position (level is corret, but the XY coords don't seem to match up), and also get the game to tell you if there's any false walls nearby (very handy if you don't want to stare at a map the whole time :)
repeat myself here.
If I plant myself inside the false wall that exits
from the worm room in the basement and then attempt
to go east or west I bump my nose on a very solid
wall. But the message says there is a false wall to
the east and a false wall to the west. I don't think
that is correct.
The xp gained shown upon an action is twice the real amount
The false wall feature works even if the false wall is open.
It would be nice if the options of the menu cheat could be checked, and remembered when loading again the game.
As for checking the menu, I couldn't actually figure out how to do that. Windows coding isn't my thing (DirectX, yes, OpenGL, yes, Windows, no way... :)
As for the XP shown is twice the real amount... are you sure...? I'll look into that.
Firstly, if (something) hasn't happened for 25 (seconds?), we get twice the normal XP:
if (d.Long12950 > d.Time-25)
D7W *= 2;
Secondly, all the experience *does* seem to be added twice:
psA3->Experience += (UI16)(D7W);//store the new experience
psA3->Experience += (UI16)(D7W);// Again?
Buuuut, there are actually sub-categories. So expereince is added to a subcategory, and also to the base experience
Some things like gem of ages and moonstone add levels to the sub-skill only, not the main skill, which is why you can cast better potions with the gem of ages than without, without it showing up as a new level added to priest
CONGRATULATIONS TO THOSE WHO MADE THE GAME WHAT IT WAS - GREAT!
When I am inside the wall I am told that there are other false
wall to my east and to my west.
09(25,21) is a false wall but 09(24,21) and 09(26,21) are solid
- Should eat more pies
- Posts: 13077
- Joined: 31-May-00 11:57
- Location: Location, Location
* hasn't yet been discovered
* is closed and not open
* is next to the party
It shouldn't show false walls that:
* have already been discovered (what's the point?)
* is open (i.e. space) - at the moment those suqares are being reported as false walls when they clearly no longer are...
* are in the same square as the party - at the moment it seems to say the a false wall is ALWAYS to the east or west of the party if the party is on the tile that the false wall previously occupied.
I also have a problem with the other functions. I can't tell whether they are working or not because a) there are no ticks on the menus when the features are selected and b) nothing else seems to be written to the display. For example, what is supposed to happen when the 'Show Luck' thing is selected? I can't see anything else written on the screen, same for 'easy Doors' etc...
Luck... if you turn that on, then look at your character's stats, you'll see his luck stat (it's suprising how much this stat varies, too)
Easy Doors just means you do double damage to any door you hit.