Kill red Dragon in 1 shoot is possible
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- Demon of Darkness
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Kill red Dragon in 1 shoot is possible
Attract the red Dragon below trap of ceiling and atived box of freze life.
Quickly go up 12 stage and jump in pit...dragon die.
maybe u know this tips already
++
Quickly go up 12 stage and jump in pit...dragon die.
maybe u know this tips already
++
- andyboy_uk
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- Paul Stevens
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Ah, the tele-frag, a good lazy/desperate way to kill critters - for DM screamers at the 'none shall pass', and worms on both sides of the 'shortcut'. I forget if there are any other good places to do it
In CSB i beat the dead end that way once by luring one of the sets of knights to the change over point and teleporting on them : )
In CSB i beat the dead end that way once by luring one of the sets of knights to the change over point and teleporting on them : )
Jumping on Chaos' head
In one of my dungeons (Black Flame) part of the game involved killing the sucker this way, and building a trap to do so.
- PicturesInTheDark
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Worth a try in any case. I also think this is a change to the original - in CSB for Amiga you could not freeze him even with the Eye of time - contrary to DM. As for the dragon, I think I never managed that so far in quite a lot of games... but on the other hand once you're down there he's not too hard to kill, so not necessary to jump on top of him. Might be different with 3 or 4 of them though in one hall
Regards, PitD
Regards, PitD
- PicturesInTheDark
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yup, first platform i properly played it on : )
in those days i used to chase the dragon around with staff of claws and horn of fear because someone had recommended it (*parp* *swipe* *parp* *swipe* ) so never fought it for ages, or knew it was killable
so i can't say i definitely tried it, but i would be surprised since i eventually killed the dragon, had the eye of time, and was basically doing anythign i could to gain levels for the CSB game that never arrived from the game catalogue people!
i think i had version 3.6 of the amiga one
in those days i used to chase the dragon around with staff of claws and horn of fear because someone had recommended it (*parp* *swipe* *parp* *swipe* ) so never fought it for ages, or knew it was killable
so i can't say i definitely tried it, but i would be surprised since i eventually killed the dragon, had the eye of time, and was basically doing anythign i could to gain levels for the CSB game that never arrived from the game catalogue people!
i think i had version 3.6 of the amiga one
- PicturesInTheDark
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- Gambit37
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This whole freezing the Dragon thing is curious. According to Andy Jaros:
I've ALWAYS been able to kill the dragon using the pit/freeze life trick in lots of different versions of the game. Has anyone tried it and not had it work?Many people discovered in the early games that you could drop a creature or the party through a pit and kill a creature in the landing zone. People would fall though Lord Chaos’ pits and arrive in a space filled with Dragon Steaks. This bug was fixed later, but I don’t know when
- Paul Stevens
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- Paul Stevens
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- PicturesInTheDark
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- cowsmanaut
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- PicturesInTheDark
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- andyboy_uk
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Hmm, that would make for a wicked puzzle. Having to get a monster on a square under a pit and freeze it, then run like the wind so you could cross a pit that you need to get across on the level above. coolAn easier thing to do would have been to prevent
the party's falling if a monster is directly below. But
that would break the design in some cases. And it is
also very tricky if done correctly.....the party could fall
if the monster moved away.
Regards,
Andy
Andy
- Paul Stevens
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- andyboy_uk
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- Paul Stevens
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Lunever:
Monster movement is not as difficult as party
movement. The runtime has provision for
this. If, for example, a monster is teleported
to a square occupied by the party, it is put into a
timer to be retried every one-sixth of a second until
the square is empty. You cannot do this with the
party.
Monster movement is not as difficult as party
movement. The runtime has provision for
this. If, for example, a monster is teleported
to a square occupied by the party, it is put into a
timer to be retried every one-sixth of a second until
the square is empty. You cannot do this with the
party.
In CSBwin, a monster falling from a pit on party will be put in a timer, waiting for the party to move before appearing. Exactly the same as if being teleported.
However I think I remember on PC DM a different behavior: a monster teleported on the same tile as the party will coexist.
You begin to receive hits without any ennemy in view. You have to step away to see the monster.
However I think I remember on PC DM a different behavior: a monster teleported on the same tile as the party will coexist.
You begin to receive hits without any ennemy in view. You have to step away to see the monster.
- ChristopheF
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I think DM Amiga version 3.6 (multilanguage) is the latest one. Has anybody checked if this "jump over the dragon bug" was fixed or not in this version ? If it is not, then maybe Andy Jaros might be wrong.
Christophe - Dungeon Master Encyclopaedia