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I think the order doesn't matter in the version you have, if I remember correctly. Just step on the four plates, then search near the danger zones (with the runes). If you haven't found this zone yet, then you need a solid key first. Some mines lurkers swallowed it.
You have probably killed the lurker already - easy to generate tons of critters and not look under the dropped objects they intrinsically carry... the lurker would originally have been near the door itself I believe
First choice was Leif (power legs) + 3 char (second warrior with the mace of Zeit, second wizard and second priest ....).
But the biggest problem was not to have found a flask and more "gourde" (can't find the good word in english, water ...).
My second choice, Leif + the dwarf (can't remember his name) + high priest + high wizard. ( "high" mean that
i found all the objets (corbum and stave) ).
Now i have 6 flasks. I've killed the council et got the turquoise key.
But i didn't do the quest of 'Moria', some doors are closed and i don't konw what to do.
Really good dungeon !!!
Zyx, i u want my savegame for tell me what i've missed ....
Not all the doors can be opened in the Moria; however they're not importrant, they would only be shortcuts.
The only sure goal in the Moria is... to get out of it! But you can try to defeat a certain big lizard, or try to find the upper armouries...