
I encourage to those who played it to write your own personal thougs in this thread, it will be fun to Read different Complete reviews of this Dungeon in a single thread

Here its my Review:
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Conflux II:
Its a dungeon with a great story line, different paths to follow; different quests to accomplish and more that one dungeon, its several different dungeons melted togheter. Conflux II its Big, really big; I spend many hours-days walking thru it, I must say its not a beginer Dungeon, it was planed for the hardcore dungeon crawler, more that a lineal path to follow, you can choose among different paths and that wont affect the game congruency.
For the newcomer I must recommend to try to get more than one "Guide" for your exploration, this way you can get more juice from Conflux, this means that you really need to explore the dungeons the more you can with a shorter party, which adds a level of difficulty for those who enjoy challenges, read the documentation that came with the dungeon, it have short pieces of information that will make the story line more enjoyable.
This "Guides" feature among others features of Conflux II its a new point of view in DM dungeons, among these features the custom graphics are superb, giving a fresh and different look to the whole dungeon, new enemys to fight, new objects to collect will keep he expectation level high for the unexpected; also you will need to learn new spells, since almost all spells are casted in a different way (also there are new spells) Conflux II could be hard and disapointing in the begining, but, as soon your party get more experienced and you can interconnect the different dungeons, you will "go down" in search of more

Some areas deserve its own review, Lich Vecna lair was pretty scary, Moria give that deja-vu feeling if you enjoyed the LOTR, you could really hate the sewers since you will say: "damn, im here again!", The Emerald Forest for sure will stay in your memory and so on...
The "Ramdom Factor" its one of the thing I could critize about Conflux II, many areas (some of them Important) are reached just by luck, casualty plays a very important role when exploring this dungeon, making it harder to acces the same areas again (you just cannot remember how the F.... you got there)


eggs" in Conflux II (but Im just guessing)

The end of the game: This Dungeon have different "endings" (Tip: there its no Chaos to Fuse, so, I was a bit confused when reached some of this Game Ends) I was be able reach 2 differents "endings", one of them very interesting and unexpected, so, the posiblitity of Replaying Conflux II its Open, since you can Choose diferent paths to follow (Spoiler: Based in the Party you Choose to do it) as I said the storyline was well developed, but this different endings could be somehow confusing and disapointing to some players, cuz as a dungeon crawler my ultimate mission its to finish it definitly, and not sit here wondering "did I finish it?", but in the other side, some Players will really like this feature since it gives you the chance to start over again to discover new secrets.
Conflux 2 gives some fresh air to DM, and was a good trip; the different puzzles were well planed, I was be able to see plenty "experimentation" with actuators that lead to some "never seen before" stuff; lot of interaction between the dungeon master and the player through carvings, scrolls, and text, very aprecciated. Also a good hardcore community to support your exploration throught these forums, very aprecciated too.
Conflux II: a Dungeon for the Hardcore Player.
My hat its Off to Zyx for the making this masterpiece for a game that just refuse to die.
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