Teleporter Puzzle
Posted: Fri Dec 10, 2004 3:29 am
The teleporter puzzle and the Pit puzzle on the 'Stores'
level of Dungeon Master made me wonder how hard a
teleporter puzzle could be. I was inspired to make one.
The rule was that I could use nothing but standard DM
pressure pads and teleporters. . . no counters, intermediate
logic gates, etc. It had to fit in a 3x3 room. The result is at:
http://dianneandpaul.net/CSBwin/CSBwin_ ... Puzzle.zip
Cheating is not only allowed, it is encouraged. Get a copy
of CSBuild and see what you can do. How few moves can
get through the puzzle? Can you make one that requires
more moves?
Edit: Another rule was that there could be no dead-ends from
which the game could not be won.
level of Dungeon Master made me wonder how hard a
teleporter puzzle could be. I was inspired to make one.
The rule was that I could use nothing but standard DM
pressure pads and teleporters. . . no counters, intermediate
logic gates, etc. It had to fit in a 3x3 room. The result is at:
http://dianneandpaul.net/CSBwin/CSBwin_ ... Puzzle.zip
Cheating is not only allowed, it is encouraged. Get a copy
of CSBuild and see what you can do. How few moves can
get through the puzzle? Can you make one that requires
more moves?
Edit: Another rule was that there could be no dead-ends from
which the game could not be won.