The teleporter puzzle and the Pit puzzle on the 'Stores'
level of Dungeon Master made me wonder how hard a
teleporter puzzle could be. I was inspired to make one.
The rule was that I could use nothing but standard DM
pressure pads and teleporters. . . no counters, intermediate
logic gates, etc. It had to fit in a 3x3 room. The result is at:
http://dianneandpaul.net/CSBwin/CSBwin_ ... Puzzle.zip
Cheating is not only allowed, it is encouraged. Get a copy
of CSBuild and see what you can do. How few moves can
get through the puzzle? Can you make one that requires
more moves?
Edit: Another rule was that there could be no dead-ends from
which the game could not be won.
Teleporter Puzzle
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- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Babe Bridou
- Journeyman
- Posts: 60
- Joined: Sun Dec 12, 2004 11:36 pm
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
You have discovered and taken advantage of a bad bug in
the puzzle. One of thje teleporters was set to teleport only
objects, not the party. I fixed it and the new version is at:
http://dianneandpaul.net/CSBwin/CSBwin_ ... Puzzle.zip
the puzzle. One of thje teleporters was set to teleport only
objects, not the party. I fixed it and the new version is at:
http://dianneandpaul.net/CSBwin/CSBwin_ ... Puzzle.zip