1) Is it correct that I have to play a bit of the dungeon in order to get to some of the "later" characters, because the key items for the locked are only found in the dungeon? I got the first three fighters - Leif, Hissssa and Daroou - but couldn't open the next door, so I took Zed as my fourth character. I wasn't too happy with that party, but I was also too lazy to start from scratch. Meanwhile, I've gotten used to them, though.
2) I met Lich Vecna - is it possible to kill him? One of my characters tells me it is not, and after a long, fruitless battle I am willing to believe him...
3) Another "unkillable" monster is the scorpion in the Tower of Manpang (spelling?). But when I try to go a different way, a pit is blocking my way, and I can't find any way to close it... Help, please?
4) I am currently trying to prove my innocence to the Council. I have to admit I have no idea how I should figure out which items I should take and which I shouldn't - I just tried until I succeeded. How is this determined? Now, I have to drop down a hole into a small room with lots of knights, and I can't seem to survive this. Any clues?
Ha! See? I told you I would forget most of my questions, and here I sit wondering what else it was I wanted to ask... Anyway, I will post again if I remember, and I will try to survive those knights again...
Oh yeah, about the quest competition: I found a flask (took me ages), met Lich Vecna (accidentally stepped into an illusionary wall), killed the mothers of the egg chamber (the first quest I completed), and I think that's about it. Oh well, still have a lot of work to do.
Thanks to Zyx for making such a great dungeon!
EDIT: Ok, I just killed those knights.
