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Conflux III discussion thread - potential spoilers

Posted: Wed Jun 15, 2005 9:07 am
by beowuuf
Lots of people have played it now. So, anyone want to gloat about tricks they have found? Any people finding it hard to get into want some help?

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Game thread (has downloads):
http://www.dungeon-master.com/forum/vie ... 31&t=25152

Lastest version: WIP008
https://onedrive.live.com/?authkey=%21A ... 18BAED6EC0

Wiki:
http://dmwiki.atomas.com/wiki/Conflux

Posted: Wed Jun 15, 2005 9:24 am
by beowuuf
Suppose I can start with some helpful hints for newbies:

- The four initial guides have abilities and give alot of info - take them as a party first time out!
- The guild halls all have some nice item or bonus - so open them, even if you don't want/need other characters.
- The initial rats in the cellar are instant killers, but also weak (with one exception). Persevere! Alternatively thouroughly explore the storage area first. If you can get further into the cellar from there, you will find there are much less rats to deal with and can build up some levels to make the monsters takeable.
- Light is a pain (so few torches) to start with - but note that the kitchen and the mildew area are in lighted areas - good idea to do these first (both upstairs from the further cellar) until you build up some magic.
- Press everything, and walk into walls even if they have wall items - you never know where a secret item/area is)

General stuff:
- You don't need a corbum to get into the mage guild (first door)
- There is a relatively quick way to get to unlimited food (see the mal guild post, ignore references to sewer keys)
- There is a way to get two staves into Zed's backpack

Umm, I forget anything else for now...

Posted: Wed Jun 15, 2005 3:09 pm
by Paul Stevens
I'll add this to my password-protected spoilers
wiht the title: "Helpful Hints for Newbies"

Posted: Thu Jun 16, 2005 3:44 pm
by Ian Clark
- You don't need a corbum to get into the mage guild (first door)
Really? I've never managed that. I managed to get two corbums though...

Posted: Fri Jun 17, 2005 8:50 am
by beowuuf
Think wizards guild and you might get the alternative : )

Another helpful tip - ALWAYS explore pits - except for the ones that go nowhere, or are traps : )

Posted: Fri Jun 17, 2005 6:09 pm
by Ian Clark
I already tried the obvious solution a wizard would try but it doesn't seem to work...

Posted: Fri Jun 17, 2005 6:17 pm
by beowuuf
Hmm, maybe it's k only - sorry!

Posted: Mon Jun 20, 2005 7:18 pm
by Guest
The graphics in this game are unreal. For that alone i remove my hat to it's creators. The guilds thing is cool as well.

Posted: Wed Dec 28, 2005 1:53 am
by Chewbacca
Ian Clark wrote:Really? I've never managed that. I managed to get two corbums though...
How do I get two corbums? I've started over several times with gando and zed trying to get two corbums and/or two staves but I always get just one

Posted: Wed Dec 28, 2005 3:20 am
by Zyx
*Spoilers*

For Gando, you have to venture spiritually into the unknown darkness.
For Zed, find a place to pray before entering the well.

Posted: Wed Dec 28, 2005 3:23 am
by Chewbacca
lol... I'm like oh boy maybe this will tell me what to do since it's all minituarized and everything... so I enlarge the text and it's more of his infuriating riddles... lol

Posted: Wed Dec 28, 2005 3:25 am
by Zyx
be glad, at first I thought writting "If you can read this text then you don't need glasses", but then I chose to put a hint a little more useful.

Posted: Wed Dec 28, 2005 11:48 pm
by Chewbacca
Chewbacca wrote:lol... I'm like oh boy maybe this will tell me what to do since it's all minituarized and everything... so I enlarge the text and it's more of his infuriating riddles... lol
Actually, Zyx's hints are pretty good, for anyone else reading this. The critical piece of missing information was that it's too late to get the extra stuff once you already have a champion.

Posted: Wed Mar 08, 2006 9:06 am
by beowuuf
*bump*

Posted: Thu Mar 09, 2006 7:02 pm
by Sophia
Bump?

Oh, right, because there aren't enough threads about conflux. :roll:

Posted: Thu Mar 09, 2006 7:42 pm
by beowuuf
Umm, the entire idea of this thread was to have one thread discussion thread with the spoilers, etc that basically stops the 100 other threads

Of course, poeple did the 100 other threads anyway, this one gets buried, so I bumped it to stop the figure goign to 200

Also it seems a very timely discussion since people are whining about conflux being too hard, and as Paul S rightly pointed out, the dungeon is like CSB - knowledge pooling to make it less daunting is a good idea, as long as poeple don't just use ti as a walk through and avoid giving it a fair shake themselves

Anyway, leave me alone, I'm dying of man flu

Posted: Fri Mar 10, 2006 4:35 pm
by rain`
TRUTH spell.

Could we get a little bit more info on this spell? The requirements to be able to cast it are huge (not to spoil it even though its somethinge veryone will find), but what is it for? I tried it and nothing seemed to happen.

Now I'm not asking for spoilers here, i'm more along the line asking for whether or not it is used and whether to sacrifice what is needed in order to use it.

Posted: Fri Mar 10, 2006 5:01 pm
by Zyx
This is a little obscure. I added a hint in the scroll.
*spoiler*

TRUTH//YA EW NETA/AND THE SHIELD/WILL SHINE ON.
Just try it right where where you got the spell.

Posted: Fri Mar 10, 2006 9:03 pm
by rain`
I tried what you proposed, still get the "The spell fizzles and dies" message. Bug?

Posted: Fri Mar 10, 2006 9:20 pm
by Zyx
Truth must be spoken out loud, with all your strengths.

Posted: Sat Mar 11, 2006 7:58 pm
by Ian Clark
How do you do the "Ultimate Sacrifice" spell? I've tried various components but none work.

Oh and I'm still stumped by the "Keep Washing" bit I've tried everything :?

Posted: Sat Mar 11, 2006 8:15 pm
by beowuuf
You need to use the spell given on each individual square to remove the footprints - once all the footprints are gone, you are done

Look at the text when you touch a fountain and you will kick yourself

Posted: Sat Mar 11, 2006 8:18 pm
by Zyx
Try the usual necromantic component.

As for the keep washing, did you manage to cast the soap spell? If not, look for a pun.

Posted: Sun Mar 12, 2006 2:25 pm
by Ian Clark
Got it!! I was trying a completely different method!

Posted: Sun Jul 16, 2006 11:06 pm
by adelie
Started this dungeon not too long ago, and just have to say wow!

However, I'm stuck on the riddle for the ninja sect - poor Gando's been banging his head on the walls for ages trying to figure it out. I'm thinking that I've probably overlooked something, as I've got a stack of useless shurikens and have unlocked the guildmasters for all the other guilds... My group has been down as far as the council and spider's nest, and spent a good bit of time on most of the levels above those.

Posted: Mon Jul 17, 2006 10:02 pm
by beowuuf
I'm surprised no one has given you a clue yet to point you in the right direction...

Posted: Tue Jul 18, 2006 12:10 am
by adelie
I'm pretty sure I know the what, but not the where.

Posted: Tue Jul 18, 2006 1:15 am
by Ameena
Have you tried the Hint Oracle? I dunno if it'll be any help (I can't remember every single individual hint, lol), but umm...well, ya never know...

Posted: Tue Jul 18, 2006 2:30 am
by adelie
The hint from the oracle seems to be unrelated.

The riddle, I think wishes a compass. Or on a different tack, a rabbit's foot or stranger still, a hand of glory (which would be awesome and thematic, but surprising if Zyx made such a thing).

But perhaps my logic is entirely off track.

Alas, the adventure continues regardless, they've found the lost wand, journeyed to the future (what happens if you resurrect the lot?), and made further expeditions to the council and the emerald level. I'm starting to wonder about my party configuration a bit on the lower levels, Gando's starting to not hold up so well as a front-line tank...

Posted: Tue Jul 18, 2006 7:27 am
by beowuuf
There is at least one instance of the item you need on the highest level, around the moister area