Conflux III discussion thread - potential spoilers
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Conflux III discussion thread - potential spoilers
Lots of people have played it now. So, anyone want to gloat about tricks they have found? Any people finding it hard to get into want some help?
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Game thread (has downloads):
http://www.dungeon-master.com/forum/vie ... 31&t=25152
Lastest version: WIP008
https://onedrive.live.com/?authkey=%21A ... 18BAED6EC0
Wiki:
http://dmwiki.atomas.com/wiki/Conflux
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Game thread (has downloads):
http://www.dungeon-master.com/forum/vie ... 31&t=25152
Lastest version: WIP008
https://onedrive.live.com/?authkey=%21A ... 18BAED6EC0
Wiki:
http://dmwiki.atomas.com/wiki/Conflux
Last edited by beowuuf on Fri Mar 10, 2006 11:52 am, edited 1 time in total.
Suppose I can start with some helpful hints for newbies:
- The four initial guides have abilities and give alot of info - take them as a party first time out!
- The guild halls all have some nice item or bonus - so open them, even if you don't want/need other characters.
- The initial rats in the cellar are instant killers, but also weak (with one exception). Persevere! Alternatively thouroughly explore the storage area first. If you can get further into the cellar from there, you will find there are much less rats to deal with and can build up some levels to make the monsters takeable.
- Light is a pain (so few torches) to start with - but note that the kitchen and the mildew area are in lighted areas - good idea to do these first (both upstairs from the further cellar) until you build up some magic.
- Press everything, and walk into walls even if they have wall items - you never know where a secret item/area is)
General stuff:
- You don't need a corbum to get into the mage guild (first door)
- There is a relatively quick way to get to unlimited food (see the mal guild post, ignore references to sewer keys)
- There is a way to get two staves into Zed's backpack
Umm, I forget anything else for now...
- The four initial guides have abilities and give alot of info - take them as a party first time out!
- The guild halls all have some nice item or bonus - so open them, even if you don't want/need other characters.
- The initial rats in the cellar are instant killers, but also weak (with one exception). Persevere! Alternatively thouroughly explore the storage area first. If you can get further into the cellar from there, you will find there are much less rats to deal with and can build up some levels to make the monsters takeable.
- Light is a pain (so few torches) to start with - but note that the kitchen and the mildew area are in lighted areas - good idea to do these first (both upstairs from the further cellar) until you build up some magic.
- Press everything, and walk into walls even if they have wall items - you never know where a secret item/area is)
General stuff:
- You don't need a corbum to get into the mage guild (first door)
- There is a relatively quick way to get to unlimited food (see the mal guild post, ignore references to sewer keys)
- There is a way to get two staves into Zed's backpack
Umm, I forget anything else for now...
Last edited by beowuuf on Mon Mar 13, 2006 6:20 pm, edited 1 time in total.
- Paul Stevens
- CSBwin Guru
- Posts: 4322
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
How do I get two corbums? I've started over several times with gando and zed trying to get two corbums and/or two staves but I always get just oneIan Clark wrote:Really? I've never managed that. I managed to get two corbums though...
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Actually, Zyx's hints are pretty good, for anyone else reading this. The critical piece of missing information was that it's too late to get the extra stuff once you already have a champion.Chewbacca wrote:lol... I'm like oh boy maybe this will tell me what to do since it's all minituarized and everything... so I enlarge the text and it's more of his infuriating riddles... lol
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Umm, the entire idea of this thread was to have one thread discussion thread with the spoilers, etc that basically stops the 100 other threads
Of course, poeple did the 100 other threads anyway, this one gets buried, so I bumped it to stop the figure goign to 200
Also it seems a very timely discussion since people are whining about conflux being too hard, and as Paul S rightly pointed out, the dungeon is like CSB - knowledge pooling to make it less daunting is a good idea, as long as poeple don't just use ti as a walk through and avoid giving it a fair shake themselves
Anyway, leave me alone, I'm dying of man flu
Of course, poeple did the 100 other threads anyway, this one gets buried, so I bumped it to stop the figure goign to 200
Also it seems a very timely discussion since people are whining about conflux being too hard, and as Paul S rightly pointed out, the dungeon is like CSB - knowledge pooling to make it less daunting is a good idea, as long as poeple don't just use ti as a walk through and avoid giving it a fair shake themselves
Anyway, leave me alone, I'm dying of man flu
TRUTH spell.
Could we get a little bit more info on this spell? The requirements to be able to cast it are huge (not to spoil it even though its somethinge veryone will find), but what is it for? I tried it and nothing seemed to happen.
Now I'm not asking for spoilers here, i'm more along the line asking for whether or not it is used and whether to sacrifice what is needed in order to use it.
Could we get a little bit more info on this spell? The requirements to be able to cast it are huge (not to spoil it even though its somethinge veryone will find), but what is it for? I tried it and nothing seemed to happen.
Now I'm not asking for spoilers here, i'm more along the line asking for whether or not it is used and whether to sacrifice what is needed in order to use it.
Started this dungeon not too long ago, and just have to say wow!
However, I'm stuck on the riddle for the ninja sect - poor Gando's been banging his head on the walls for ages trying to figure it out. I'm thinking that I've probably overlooked something, as I've got a stack of useless shurikens and have unlocked the guildmasters for all the other guilds... My group has been down as far as the council and spider's nest, and spent a good bit of time on most of the levels above those.
However, I'm stuck on the riddle for the ninja sect - poor Gando's been banging his head on the walls for ages trying to figure it out. I'm thinking that I've probably overlooked something, as I've got a stack of useless shurikens and have unlocked the guildmasters for all the other guilds... My group has been down as far as the council and spider's nest, and spent a good bit of time on most of the levels above those.
The hint from the oracle seems to be unrelated.
The riddle, I think wishes a compass. Or on a different tack, a rabbit's foot or stranger still, a hand of glory (which would be awesome and thematic, but surprising if Zyx made such a thing).
But perhaps my logic is entirely off track.
Alas, the adventure continues regardless, they've found the lost wand, journeyed to the future (what happens if you resurrect the lot?), and made further expeditions to the council and the emerald level. I'm starting to wonder about my party configuration a bit on the lower levels, Gando's starting to not hold up so well as a front-line tank...
The riddle, I think wishes a compass. Or on a different tack, a rabbit's foot or stranger still, a hand of glory (which would be awesome and thematic, but surprising if Zyx made such a thing).
But perhaps my logic is entirely off track.
Alas, the adventure continues regardless, they've found the lost wand, journeyed to the future (what happens if you resurrect the lot?), and made further expeditions to the council and the emerald level. I'm starting to wonder about my party configuration a bit on the lower levels, Gando's starting to not hold up so well as a front-line tank...