DM/CSB/Custom (?) Rules (CSBwin)
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DM/CSB/Custom (?) Rules (CSBwin)
Would it be possible to add a new set of custom rules for the HoC? I find that CSB can be a little too harsh, while DM a little too generous depending on starting levels of custom characters. I was looking at a 'middle ground' sort of equation, where the secondary stats are only reduced slightly upon reincarnation (say by 5-10% per stat).
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
I did not answer. I was waiting to see if 30 people
jumped in and said: "Yeh! That's what CSBwin needs!".
I considered it a sort of minor thing. I used to play CSB
with reincarnated sometimes and resurrected sometimes
and never noticed that they were different. The weakness
seemed to fix itself rather quickly in faster levels.
At any rate, the 30 people never showed up.
If you want to tune the stats, you are welcome to do that
with the editor. You don't need to change the runtime engine.
jumped in and said: "Yeh! That's what CSBwin needs!".
I considered it a sort of minor thing. I used to play CSB
with reincarnated sometimes and resurrected sometimes
and never noticed that they were different. The weakness
seemed to fix itself rather quickly in faster levels.
At any rate, the 30 people never showed up.
If you want to tune the stats, you are welcome to do that
with the editor. You don't need to change the runtime engine.
The same way we get 30 people commenting on obscure DSAs?
I can't see the point in giving the characters any levels if people will just reincarnate in DM rules, or ressurect in CSB rules. Generally speaking. There has to be a trade off. My new character set has levels somewhat in between DM chars and CSB chars and IMHO the existing rules are extreme. Just a thought, maybe I'll change them!
I can't see the point in giving the characters any levels if people will just reincarnate in DM rules, or ressurect in CSB rules. Generally speaking. There has to be a trade off. My new character set has levels somewhat in between DM chars and CSB chars and IMHO the existing rules are extreme. Just a thought, maybe I'll change them!
- Trantor
- Duke of Banville
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Well, the difference between resurrecting and reincarnating is indeed something that hasn't been quite explored yet. I am not sure if it would really work, but having semi-powerful heroes so both options would make sense is certainly an interesting idea. It would definitely add something new to the game, though it could be hard to balance.
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
Sounds like you are feeling a bit left out.
I don't think it would be too hard to do the following:
Add optional characters at the end of the
text that defines the champions. If present,
these characters would tell how much to reduce
the stats when the champion is reincarnated.
If one or more of these characters are present
then the DM/CSB rules would be ignored.
I don't think it would be too hard to do the following:
Add optional characters at the end of the
text that defines the champions. If present,
these characters would tell how much to reduce
the stats when the champion is reincarnated.
If one or more of these characters are present
then the DM/CSB rules would be ignored.
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
- Paul Stevens
- CSBwin Guru
- Posts: 4318
- Joined: Sun Apr 08, 2001 6:00 pm
- Location: Madison, Wisconsin, USA
It looks like the DMRules is saved.
I see that the DMRules(Designer option) is not
saved. I posted a new debug version that
attempts to save the DMRules(Designer option).
But DMRules is set at the start of a new game ('ENTER'
the Prison) if the DMRules(Designer option) is set. So
if the DMRules(Designer option) is set in the Dungeon.dat
then the DMRules should be set in the savegames.
At any rate, let me know how the new debug version
works and what else appears broken.
I see that the DMRules(Designer option) is not
saved. I posted a new debug version that
attempts to save the DMRules(Designer option).
But DMRules is set at the start of a new game ('ENTER'
the Prison) if the DMRules(Designer option) is set. So
if the DMRules(Designer option) is set in the Dungeon.dat
then the DMRules should be set in the savegames.
At any rate, let me know how the new debug version
works and what else appears broken.