Adamo asked for such a DSA:
1) Create a DSA named "Monster Attack Filter"
State 0
S0 = L20 L0 &PARAM@ L0 &@ GC0 L20 L0 &PARAM!
C0 = L1 &@ ??{(2,2S0)(16,16S0)}
State 2
S0 = L1 L12 &@ &= ?JC0
C0 = L4 L0 L4 &RAND L7 L23 &RAND &+ &DUP L29 &!= ?JT0 &DROP L1 JT0
T0 = L0 L3 L2016 L0 L0 &@ L0 &%MOVE
State 16
S0 = L0 GC0 L1 GC0 L2 GC0 L3 GC0
C0 = &DUP L70 L3 &CHAR@ L0 L72 &! L70 L3 &%CHAR!
2) Put an instance of this DSA in your dungeon
3) In Edit->global info, point the "Monster Attack Filter location" to this DSA
4) Create a DSA named "Indirect Action Filter"
State 0
S0 = &%INDIRECT
5) Put an instance of this DSA in your dungeon
6) In Edit->global info, point the "Indirect Action location" to this DSA
DSA: gigglers steal from backpack. Antmen's touch is mortal.
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