Advance warning: V0.39 txt file format change

Messages are moved here (should anyone ever want to see them again) once they are no longer applicable to the current version (e.g. suggestions that have been implemented or bugs that have been fixed).

Moderator: George Gilbert

Forum rules
Please read the Forum rules and policies before posting. You may Image to help finance the hosting costs of this forum.
Post Reply
User avatar
George Gilbert
Dungeon Master
Posts: 3022
Joined: Mon Sep 25, 2000 11:04 am
Location: London, England
Contact:

Advance warning: V0.39 txt file format change

Post by George Gilbert »

I've just spotted a problem with the magic map when used with multiple wallsets - namely it doesn't work as expected, because the wall / floor icons are defined globally rather than specific to the wallset.

So for V0.39, I've moved the MAP_ICON_WALL=(xxx) and MAP_ICON_FLOOR=(xxx) into the wallset definitions so it all works out. Therefore you'll need to make this change manually to your text files before loading it up into the editor / compile them.

For existing dungeons (i.e. already compiled RTC files), then the engine will handle the change automatically so back-wards compatibility will continue for these. Doing it in the compiler though is a real mess, and its much easier to do it manually!.
User avatar
Gambit37
Should eat more pies
Posts: 13773
Joined: Wed May 31, 2000 1:57 pm
Location: Location, Location
Contact:

Post by Gambit37 »

Nice! I was wondering about that -- now we can have multi coloured magic map tiles. DM2 is even closer...
Post Reply